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Cycles for C4D


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Just watched the preview video. Very impressive. The nodal material system makes C4D's material system look very out of date.

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Although AMD-cards have less features in Cycles then Nvidia cards at this time: AMD has provided budget and/or people to the Blender foundation to help out on the Engine- and viewportstuff. About enginestuff: They are going to help integrate there Prorenderengine (that's what i could make out of all the info) No timeframe on when there are going to be new changes but at least it's good news for AMD-cardowners.

Sources:

https://community.amd.com/thread/203153

https://twitter.com/tonroosendaal/status/754701357727289345

https://www.techpowerup.com/224435/amd-open-sources-professional-gpu-optimized-photorealistic-renderer

 

 

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10 hours ago, jorunn said:

Although AMD-cards have less features in Cycles then Nvidia cards at this time: AMD has provided budget and/or people to the Blender foundation to help out on the Engine- and viewportstuff. About enginestuff: They are going to help integrate there Prorenderengine (that's what i could make out of all the info) No timeframe on when there are going to be new changes but at least it's good news for AMD-cardowners.

Sources:

https://community.amd.com/thread/203153

https://twitter.com/tonroosendaal/status/754701357727289345

https://www.techpowerup.com/224435/amd-open-sources-professional-gpu-optimized-photorealistic-renderer

 

 

 

This is potentially very good news. The Pro Render bits likely would be something that integrate directly with Cycles, although I suppose it could be its own option / alternative to Cycles (which would be a bummer for Cycles 4D owners if it comes to that). The viewport comment is probably a separate thing and refers to the somewhat outdated main viewport in the application, but also good news for Blender users. 

Also good is that I don't think this type of development would be on a long time horizon — they may already have put a team together with target specs for the app, based on one of the listserve comments and its date. PLus 2.78 is released or about to be released (RC2 when I checked last week), 2.79 is likely to be skipped, and 2.8 could therefore be the very next version. I don't know how long their dev cycles typically take, but I believe Blender is known for motoring through dev cycles at a pretty robust pace. So who knows — we could see these improvements within a few months.

One thing I'm curious about is, when the Blender foundation gets a big update (be it something from AMD or the regular dev team), in order to benefit from that within Cycles, will the only requirement be to use the updater they mentioned in the new demo video? That's the impression I get.

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