Jump to content

Archived

This topic is now archived and is closed to further replies.

obogomogo

Importing from AI to C4D - Broken Shapes

Recommended Posts

Hey Guys,

 

I have what seems to be a pretty straightforward problem. I am importing a logo from illustrator (saved out as illustrator 8) and somehow its being broken on import to C4D. Im just opening it in C4D. (File - Open) One of the shapes is missing its other half. See the attached file, Broken Spline.png. There is supposed to be a hole in that squiggle shape but its missing one half of the hole when it gets imported into C4D. See normal shape.png.

The paths are joined in illustrator, so I have no idea what I am doing wrong. I have tried importing this with all the shapes on one layer in illustrator and all saved on separate layers and the problem persists.

I have tried importing with connect splines both on and off and it didn't make a difference either way.

I would really really appreciate any help. Im sure its something dumb but I just cant figure it out.

Thanks a million

Aiwen

Normal Shape.png

Broken Spline.png

Share this post


Link to post
Admin

Hi and welcome

if I am not wrong, you need to export from AI version 7 not 8, did you try that?

Share this post


Link to post

path.2 is imported as opened spline. Simply check parameter "Close Spline". Then select both splines and use command "Connect Objects and Delete".

logo.png

Share this post


Link to post
Author of the topic Posted

 Thanks for the help but I'm not sure I understand. When I import I have close splines selected but the right side of the 0 shape is entirely missing.

 

woyld you mind sending me the c4d file you created?

 

thanks again man, really appreciate the help

Share this post


Link to post
Guest Harrybee

BTW: You can also use the 'Connect' object to combine 2 or more splines instead to connect & delete both splines to keep flexible in case of complex splines.

 

CU.

 

Share this post


Link to post
Author of the topic Posted

@bezoThank you so much mate, you really have no idea how frustrating that was!

Share this post


Link to post
Author of the topic Posted

Hi Guys,

So I have another problem. I am trying to emboss my logo on a 3D Model. Im a graphic designer, with limited C4D skills and I am trying to help a product designer friend with a product of theirs.

I have used a boole to emboss the logo (polygon object) on the device case (also polygon object) and it works but the geometry in the device case gets all broken and low poly model looking. See the render pic. I am wondering if I am doing this the right way? Can I actually use the boole using two polygon objects? Is there a different way to do this? I have got it to work fine if I use the boole with a cube but its doesn't work with the polygon object.

On a side note, forum wise, is it better if I just create a new topic for something like this?

Thanks again,

Aiwen

Screen Shot 2016-08-11 at 19.33.28.png

Screen Shot 2016-08-11 at 19.37.17.png

Share this post


Link to post

×
×
  • Create New...