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[SOLVED] Modelling Hair

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  • I've been pulling my hair with this one. 

    How do I model a long hair like this? Reference.
    (1) I tried extruding the hair from head mesh but took too long and the resulting topology is just horrible as I keep adding unnecessary loops. 
    (2) I tried using a Sweep-Spline to block the hair. Apparently, C4D, even if all of them are merged to one object, still recognizes (when you sculpt) them as separate object. They don't meld when you smooth the object. I tried using the metaball to "seamlessly" merge the hairs but it was hopeless. 

    Any thoughts?

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