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Hrvoje

C4D GPU Future of Rendering

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Thats fantastic news, now im off to find out about this Pro renderer.

Dan

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@HSrdelic

Great news. Maybe I can get some benefits from my Darth Pro trashcan Mac with dual AMD FirePro D700 6144 MB cards.

One question, would it ever be possible to utilize the CPU AND the GPU for a single rendering job or would this be an issue with slightly different calculations between the two chips? Would we need to learn a new materials/lighting system if we want to render with the GPU vs. the CPU a la Vray?

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More on ProRender found here

A list of features is found here ( I highlighted two that I am very excited about):

Below are some of the supported features:

  • API (C-style)
  • Unbiased/biased path-tracing
    • State of the art sampling algorithms
    • Multiple importance sampling
    • Many lights support
    • wAdaptive rendering
  • Physically-based materials
    • Layered material support
    • Standard uber-material
    • Volumetrics
  • Physically-based camera
    • Lens and sensor simulation
    • Physical bokeh
    • Motion blur
    • Analytic and physical lights
    • Point, directional, spot lights
    • Area lights
    • Image based light with IS
    • IES profiles support
    • Incandescent material
    • Physical skylight
    • Post-processing filters
    • Numerous image reconstruction
    • Tonemapping
    • Based on open technologies
    • OpenCL
    • OpenGL (interop supported)
    • OpenImageIO
    • OpenVDB

So if you know that this is coming to C4D (hopefully by R19...but who knows), then does that kill your interest in Cycles 4D from Insydium?  For me, it does not.  Why?  Well, it is Insydium after all which means it will be well integrated.  Also, I am imagining the pace of development within the Blender open source crowd may be a bit faster than within the AMD open source community (just my opinion though).  Also you get a whole new material editor system with Cycles 4D (nodes).  No mention if ProRender will also produce a similar change to C4D's material system.  Not saying it won't...but you just don't know and a year is a long way off.

Overall though, great news!  Big thanks to MAXON!

Dave

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It’s core to our philosophy that designers shouldn’t have to worry about who makes their computer, graphics card or operating system – you should be able to open Cinema 4D on virtually any system and experience the exact same rock-solid, intuitive 3D design experience. 

Well that's refreshing.

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@Cutman did you saw this? :) 


| MAXON Quality Assurance Specialist | 3D Asset Creatior | C4D Cafe Manager | Gamer in Heart | :compEnjoy:

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great news really :) I just wonder when developers will stop trying to sell the "unbiased" . There is no unbiased render engine. If there is - it will be slow to the point it's useless. Do you want your render to finish ? If the answer is "Yes" - then you are using a biased render engine. The difference is that some engines have more settings than others open to the user. The so called "unbiased" render engines just have most of the settings hard coded and leave a lot less control to the user. I'm talking about the high end engines. Almost everyone of them that has a QMC (brute force) option, should be called unbiased by the terms that they use.

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9 hours ago, 3D-Pangel said:

More on ProRender found here

A list of features is found here ( I highlighted two that I am very excited about):

Below are some of the supported features:

  • API (C-style)
  • Unbiased/biased path-tracing
    • State of the art sampling algorithms
    • Multiple importance sampling
    • Many lights support
    • wAdaptive rendering
  • Physically-based materials
    • Layered material support
    • Standard uber-material
    • Volumetrics
  • Physically-based camera
    • Lens and sensor simulation
    • Physical bokeh
    • Motion blur
    • Analytic and physical lights
    • Point, directional, spot lights
    • Area lights
    • Image based light with IS
    • IES profiles support
    • Incandescent material
    • Physical skylight
    • Post-processing filters
    • Numerous image reconstruction
    • Tonemapping
    • Based on open technologies
    • OpenCL
    • OpenGL (interop supported)
    • OpenImageIO
    • OpenVDB

So if you know that this is coming to C4D (hopefully by R19...but who knows), then does that kill your interest in Cycles 4D from Insydium?  For me, it does not.  Why?  Well, it is Insydium after all which means it will be well integrated.  Also, I am imagining the pace of development within the Blender open source crowd may be a bit faster than within the AMD open source community (just my opinion though).  Also you get a whole new material editor system with Cycles 4D (nodes).  No mention if ProRender will also produce a similar change to C4D's material system.  Not saying it won't...but you just don't know and a year is a long way off.

Overall though, great news!  Big thanks to MAXON!

Dave

... and Insydium release Cycles4D this month, not "sometimes" in the future. On other side 2 months ago was announced collaboration with Nvidia...

 

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14 hours ago, SIgor said:

@Cutman did you saw this? :) 

Yes, it is an exciting and very welcome announcement.

I think I'm going to be very happy with C4D's native GPU solution and much more exciting than Cycles4D as there's no limitations on AMD hardware. I'd love to know how the Pro Render team managed to bring a fully featured renderer in OpenCL where everyone else has failed.

To be able to do GPU previews on my iMac or MacBook Pro then Team Render either on CPU or GPU on the Mac Pros will be a huge workflow improvement.

Lens and Sensor simulation looks intriguing, I hope we'll be able to match rolling shutter now and maybe even lens sharpness.

Exciting times ahead.

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yeah, im still thrilled for cycles. mostly because it will work with r17, and doesn't require me to update to newer untested releases yet. R18 is still discovering some pretty fatal bugs. also it will update independantly of c4d core, which is great. 

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19 hours ago, haam said:

ProRender will fully support Nvidia as well as Radeon graphics cards on Windows, and as the vendor of choice for Apple hardware AMD is in the best possible position to support macOSWell that's refreshing.

Would having a AMD card therefore prove to have an advantage in performance over Nvidia? 

Quote

It’s core to our philosophy that designers shouldn’t have to worry about who makes their computer, graphics card or operating system – you should be able to open Cinema 4D on virtually any system and experience the exact same rock-solid, intuitive 3D design experience.

I'm all for this, sounds like compatibility is their aim, but I do wonder if that comes at a cost of sub performance compared to CUDA.  I also do wonder what Nvidia has to do with any of this as MAXON also have something going on with them, but feel this is more of a promotion of their Iray.  In either case I'm hopeful, and glad MAXON has plans to get  their own native render engine up to date, and using GPU technology.

 

Dan

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omg this is so amazing finally some real use for mu amd cards

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  • Topic Author
  • On 10/31/2016 at 5:35 PM, BigAl3D said:

    One question, would it ever be possible to utilize the CPU AND the GPU for a single rendering job

    Every GPU renderer works that way since it simply has to receive data from CPU, but I believe your question revolves around "hybrid" rendering, utilizing GPU and CPU as same resource type to do parallel rendering. The answer is - I don't know yet but it is probably technically possible :)

     

    On 11/1/2016 at 11:13 PM, kalugin said:

    There is no unbiased render engine

    Sure there is in practical sense of the word, it is just a matter of stopping the process on request. You can set Physical renderer to caclulate to "infinity". From Physics point of view, there is no real "unbiased" real light simulator since that would require infinite processing power.

     

    On 11/2/2016 at 11:32 AM, Rectro said:

    Would having a AMD card therefore prove to have an advantage in performance over Nvidia? 

    No. The speed will be equal to OpenCL performance of any given GPU.


    Free C4D trainings from MAXON professional on our youtube channel

     

    https://www.youtube.com/c4dcafe

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