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everfresh

Mind Your Own Sh*t.

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22 minutes ago, everfresh said:

i think you're fooled by your eyes, i just animated the visibility off at some point, which makes it look that snappy ;) here's the file...

simplerip.c4d

Thank you for sharing this file . It is impressive that such an simple set up can create such an animated effect.

 

I can see that the Hull Value of the Metaball is animated really fast, from 600% to 1000% in just 5 frames. That's it what I was confused about. Is the multiple object and the fast Hull animation that make the spash effect.

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On 06.11.2016 at 5:10 PM, everfresh said:

just finished a new animated gif called "mind your own sh*t". i hope you'll enjoy. 

 

mindyourown.gif

Because I have found you in a sharing mood, would you also consider uploading the 2 files for this project?

 

I did read all your posts about how you made this animation, but a physical file would fill all the blanks.

 

I do find your animation really interesting I would really like to explore all its components. :)

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10 minutes ago, tubo said:

Because I have found you in a sharing mood, would you also consider uploading the 2 files for this project?

 

I did read all your posts about how you made this animation, but a physical file would fill all the blanks.

 

I do find your animation really interesting I would really like to explore all its components. :)

i'm happy to answer all your questions, but i'm not comfortable sharing the complete project.. i hope you can understand.

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25 minutes ago, everfresh said:

i'm happy to answer all your questions, but i'm not comfortable sharing the complete project.. i hope you can understand.

I understand.

 

Then my questions are?

 

1. When the monkey is opening its mouth, how come is opening so far without any anomalies? Did you use a deformer?

 

2. I understand that the tongue "is a tracer made out of animated nulls to form a spline, then i just spline wrapped  the tongue model onto the tracer". When it curls from man to monkey, how does it get the sort of liquid effect? is it using the Metaball.

 

3. Also when the monkey changes to man, the tongue has something black on it. Is it still splines with tracer object and metaball?

 

4. When the man is changing to monkey, how do the hands break up from the character and extend? Are you using a Boole?

 

5. Also before the morph from man to monkey you have the hand moving around and some blue liquid particles. Are those particles or Cloner?

I suppose my main interest is the tongue because I am looking for a similar effect. Would you help me to create a similar tongue in a simpler form that is as flexible as in your project?

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1. When the monkey is opening its mouth, how come is opening so far without any anomalies? Did you use a deformer?

no deformer. just points weighted to a jaw joint. https://gyazo.com/7a6236f2ceb1069e8e9b065de183b77c

 

2. I understand that the tongue "is a tracer made out of animated nulls to form a spline, then i just spline wrapped  the tongue model onto the tracer". When it curls from man to monkey, how does it get the sort of liquid effect? is it using the Metaball.

i t is again splines in a cloner  spline wrapped onto the same spline as the tongue, just offset a little. because of the flat simple colour shading it just looks like it's one unified thing with the tongue, but it's not. just two separate things that look like one.

 

3. Also when the monkey changes to man, the tongue has something black on it. Is it still splines with tracer object and metaball?

yes.

 

4. When the man is changing to monkey, how do the hands break up from the character and extend? Are you using a Boole?

yes.

 

5. Also before the morph from man to monkey you have the hand moving around and some blue liquid particles. Are those particles or Cloner?

those are particles, added in post. but you could do that also with particles in c4d, either native particle system or x-particles.

 

 

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