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Character Modelling challenge - Mirow aboriginal Warrior-W.I.P

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  • So am starting the Character modelling challenge with some ideas, concepts, back story to direct where this is going.

    Back Story:

    There was  aboriginal young boy named Mirow , which means (A throwing Stick). he was  3 years old, and lived in the out back  Australia during the mid 1700 after the Nepean war. His father Coen is  a warrior who survived the war who has gained his reputation by saving the lifes of most of his tribe.  Mirow's mother is Nadda who is loyal, and wishes Mirow to be like his warrior father when he is older.  Mirows father teaches his son the basic skills to hunt, and survive, and by the age of 9 he has grasp many skills beyond that of the other children in his tribe, although he is still a young boy Mirow is strong, and a dedicated apprentice warrior who wishes to be like his father some day.  

    Design:

    As he is a cartoon style character to meet the challenge requirements, I will keep his proportions initially correct using loomings 6 head tall canon.  His face is rather baby like with big brown eyes, and not sure yet what I wil do with his hair.  I plan to try a few idears to stylize him, so feedback from you will be great, this is not something I normally do.

    I plan to make him with good topology for rigging, and facial morphs if I get time.  He will have some accessories, some clothes, and some facial makeup.

     

    Reference:

    Iv also created a photo board with some references I collected off the net, this helps keep me in line of my ideas.  I added text to each photo to draw my attention to what I liked about each picture. Iv done some pencil sketches which iv scanned into Photoshop and applied Photocopy filter on to get deeper lines.  I will use this as a reference to model off.

     

     

    ref sheet1-4k.jpg

     

     

    FACE-c4dcafe.jpg

    BODY-c4dcafe.jpg

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    nice idea. look forward to seeing your progress :D

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    Me too! Looking forward to the WIP. Hopefully, I'll also be able to post my progress tomorrow to keep up with you guys. 

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  • On 11/11/2016 at 4:41 PM, bentraje said:

    Me too! Looking forward to the WIP. Hopefully, I'll also be able to post my progress tomorrow to keep up with you guys. 

    Great! look forward to it.  You wont have to keep up with me, iv not even started the modelling yet ::):,Vector is flying ahead.

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    :D , yea come on guys , keep up ;)

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  • 38 minutes ago, VECTOR said:

    :D , yea come on guys , keep up ;)

    :lol:

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  • Right had a spare hour or so to get something done.  I recorded it just for the entertainment factor.  This is Part 1, base head modelling.  I will go back and do some tidying up to topology later on, then add ears eyes e.c.t.  

    i6OVKrs.jpg

    i6OVKrs.jpg

     

     

     

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    Cool. It is actually been awhile since I did head modelling from scratch. Do you always model figures like that? or just this time?

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  • 1 minute ago, bentraje said:

    Cool. It is actually been awhile since I did head modelling from scratch. Do you always model figures like that? or just this time?

    Hi

    No I dont normaly, I had adopted a way better workflow which gives me far more creative freedom, and speed, and thats with other software, but being that this challenge is purely C4D, and I need to learn C4D tools better iv gone old school.

     

    Thanks, Dan

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    I reckon that you are referring to Modo? May I ask what is your typically workflow in Modo? I thought, in general, C4D can do what Modo offers and vice versa. 

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