Jump to content

Archived

This topic is now archived and is closed to further replies.

Rectro

Character Modelling challenge - Mirow aboriginal Warrior-W.I.P

Recommended Posts

Last screen shots for tonight.  I done a quick deformation test to see if I need any more edge loops, and and very happy with the topology for this head.

9nfgsyz.jpg

Jc7Qs9S.jpg

Share this post


Link to post

nice flow man :D

Share this post


Link to post

Very nice!

Share this post


Link to post

Edge flow award to @Rectro :) :boom:

Share this post


Link to post

Day 4:

This morning did the body, fitted the head.  Will go back in later and add additional details such as belly button and ribs using edge loops in the right places.  I dont intend to use any displacement maps so am pushing the modelling for topology to hold the forms.  For the body I wanted to make sure the chest (Pectoralis Major), shoulders (Deltoids), and shoulder blade (Scapular) and a loop to hold these forms.  Extra loops for knees, and elbows, although by the time I finish il more than likly refine alot.  For now im fitting in 1.5 hour sessions per day.

WUlQo2v.jpg

6S814Vm.jpg

 

Share this post


Link to post

Thanks guys, appreciate your feedback and support.  Im trying out some ideas on hair, not sure if I should go scruffy, or draped.

CnH9pHw.jpg

Share this post


Link to post

Hey @Rectro, Looks amazing already. Well you Need to Show a draped Version but as from the above Image I would go with scruffy, really like the look of it. Can you advise how you achieved this look? Is it just one hair put into a cloner in object mode and with a random effector or a more sophisticated Setup?

Share this post


Link to post
1 minute ago, Robididan said:

Hey @Rectro, Looks amazing already. Well you Need to Show a draped Version but as from the above Image I would go with scruffy, really like the look of it. Can you advise how you achieved this look? Is it just one hair put into a cloner in object mode and with a random effector or a more sophisticated Setup?

Hi.  Glad you like it so far.

The hair is generated from the Hair modual.  In the hair settings you select Generate Triangles, and adjust the thickness within the hair material.  Your need to bring the number of hairs down significantly, in the above trial it was about 100 hairs.  The good thing is you can style the hair as normal using the hair tools while the geometry follows it.  When your done, you can select the hair object, right click and choose Current state to object, now you have geometry hair.

 

Dan

Share this post


Link to post

Thanks for the info. I guess that's way more natural and you can "style" it the way you want it with the brush.

Makes me think I'll have to upgrade to Studio...:164:

Share this post


Link to post
Just now, Robididan said:

Thanks for the info. I guess that's way more natural and you can "style" it the way you want it with the brush.

Makes me think I'll have to upgrade to Studio...:164:

For character work Studio is the next best thing to Maya, it really does have a nice set of additions to Studio that make it very complete package, for me I had to have Studio as the Hair modual is the best hair system iv ever used, and the Character rigging tool is very fast to rig.  Only down side to Studio is the upkeep as upgrades are rather expensive, but there is always the rent option.

 

Dan

Share this post


Link to post

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...