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'molding' objects into cloth (latex?)

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Hey guys,

I'm trying to achieve something like this:

Some kind of rubbery/latex cloth where objects are being pressed against it.
Can you give me a hint on how to achieve this?

(should get an animation not just a still frame)


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Collision deformer. Do you have that in Broadcast ?

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Author of the topic Posted


already tried the collision deformer, but I'm getting weird results.
When I try to move a cube through a plane, it works at first.
But at some point, the edges of the cube shine through the plane.

Do you know how to solve this problem?


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