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Seamilar ... the sequel

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For the original plugin version I would like to refer to this thread.

A year has passed since the implementation of that Python plugin, and while I wanted this Seamilar plugin to do more than currently has been released, the Python SDK held me back. With the release of R18 MAXON provided additional bodypaint functionality in it's Python SDK, and I finally could implement the full version of the plugin as I envisioned it at the start. Or so I thought. Unfortunately, MAXON's dev support confirmed that the added functionality didn't work, so I was back to square one.
Instead of waiting on a fix from MAXON, I went ahead and digged into the world of C++ plugin development, as this SDK didn't suffer the reported problems.

A few weeks later and I have this "concept version" running.

More development is required before it reaches a stable release version, but it already shows it's potential.

 

 

No release date available yet.
As for the supported Cinema 4D versions, this will depend on the needed functionality in the final version.

One drawback of this being a C++ plugin: while the python plugin (being a script) is platform independent, a C++ plugin needs to be built (compiled and linked) on PC and on Mac separately.

 

EDIT:

If you want to know more about the progress of this plugin, feel free to browse through the many posts that have been written since the birth of the plugin, to its current state.

Note that as of 2019 the Seamilar plugin (along others) is currently available at

https://toolspixels.be/plugins/

 

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