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C4DS

Seamilar ... the sequel

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After a short break I finally managed to get something done yesterday and today. Nothing final, but I am happy to show some progress. The earlier "move island" WIP showed a concept implemented as a quick hack. For the past two days I have now implemented this concept into the view/editor framework. Still a few things to finalize before providing a next update to the customers. But as always, it's the small details that take up the most time.

This has been developed on Windows only (not tested on Mac yet), and from earlier WIPs I know that some concepts don't work on MacOS. Hopefully, porting this to the other platform isn't going to take too much time. Fingers crossed!

 

 

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...amazing work Daniel, looks like amount of work on it...

(hope you´ll find some time also for your family ;-), enjoy the weekend)

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Hi Daniel,

I can't seem to move my UV islands, or will this only be in your next release? Thanks for the update! getting better and better each time

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18 hours ago, Robididan said:

Hi Daniel,

I can't seem to move my UV islands, or will this only be in your next release? Thanks for the update! getting better and better each time

Yes, the video demonstrates WIP8, the next "work in progress" after the official released version. As mentioned, it still requires some work before being delivered. When all work related to move/rotate/scale is completed, this update will be sent to customers.

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Guest artzfx

Great plugin Daniel, having a lot of fun playing with it.  So simple to use. 

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1 hour ago, artzfx said:

Great plugin Daniel, having a lot of fun playing with it.  So simple to use. 

That's great to hear. Leaving review in the store would be so nice and helpful. :) 

 

Thanks, 

Igor 


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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Is the Mac version at full parity with the Windows version?

 

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3 hours ago, jwiede said:

Is the Mac version at full parity with the Windows version?

 

All source code is simply copied from Windows Visual Studio project to MacOS XCode project. So both versions share the identical code base.

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On 3/13/2017 at 1:03 AM, C4DS said:

All source code is simply copied from Windows Visual Studio project to MacOS XCode project. So both versions share the identical code base.

I appreciate the quick answer, thanks!

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Guest willtaylor

With this plugin, is it possible to manipulate the vertices individually? I noticed you were able to select edges, but I want to know if you can do the same with the points. I say that because sometimes you're going to get one small area that needs a custom adjustment like around fingers and it would be very helpful if you can just grab a point and move it rather than re-unwrap the entire UV Island and hope for a better result.

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