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Seamilar ... the sequel

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Made a quick demonstration video of the new feature in action.

While the feature originated from the demand to have a pixel accurate positioning and sizing option, I figured I could as well implement a full transform tool supporting both UV unit as pixel units (except for scale and rotate, obviously).

The new tool is still work in progress, but should be available in a next update.

 

 

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The numeric transform is currently in beta, awaiting feedback.

As mentioned earlier I had been working on adding a new feature to the plugin, which would allow stacking of UV islands.

With this addition users are able to stack multiple islands. When manipulating a stack each of its island would inherit the UV manipulation.

It also allows to free up UV canvas space by stacking islands that require the same texture space.

 

For now, only the "single-shot" island stacking is being demonstrated, where you stack selected islands by a command. In future, a more elaborate stacking-tool will be made available, where you will be able to interactively stack islands. This will allow to specify the stacking with specific polygon-matching requirement (later more about this).

While the stacking-tool allows for a more specific solution, in case of complex island structure, I preferred to have the automatic stacking-command worked out first. This required quite some design and implementation, but also allows for a quick-and-dirty stacking of multiple islands ... which I assume would be mostly used.

 

 

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