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C4DS

Seamilar ... the sequel

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  • 7 hours ago, avideditor said:

     

    I want to apply a non-square image to a square UV canvas.
    It is possible with BP's AA command, but it's the same as saving the image size change. 

     

    aa.thumb.jpg.99ffba774a7ed4b755e88677f88f18e7.jpg

     

    It would be better if you could restore the stretched UV to square UV in the Non-Square image. Blender has this feature.

    bb.thumb.jpg.68d9959eef7c7cf47c3834c1d3f4ff20.jpg

     

    I can provide a solution where the image is kept non-square while the UV canvas remains square.

    For this I would then provide two options: "fit" and "fill"

     

    5a99300b2b43c_NonSquareImage.thumb.png.a2994443de411e2c5ec434bbf88a8396.png

     

    The "fit"option will fit the image with the largest dimension into the UV canvas (in the above example: the width), this will introduce blank spaces above and below. With the "fill" option the smallest dimension is used to fit into the UV canvas (in the above example: the height), resulting in the image being clipped in the width.

     

    I might introduce additional options to allow offsetting the image into the UV canvas after fitting. By default the image would be centered into the UV canvas.

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    11 hours ago, C4DS said:

     

    I can provide a solution where the image is kept non-square while the UV canvas remains square.

    For this I would then provide two options: "fit" and "fill"

     

    5a99300b2b43c_NonSquareImage.thumb.png.a2994443de411e2c5ec434bbf88a8396.png

     

    The "fit"option will fit the image with the largest dimension into the UV canvas (in the above example: the width), this will introduce blank spaces above and below. With the "fill" option the smallest dimension is used to fit into the UV canvas (in the above example: the height), resulting in the image being clipped in the width.

     

    I might introduce additional options to allow offsetting the image into the UV canvas after fitting. By default the image would be centered into the UV canvas.

    Thanks. It is enough for me.

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    is this released yet and its free ?

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    Yes, plugin was released time ago, and not, it is not for free, it is commercial plugin which you can buy directly in c4dcafe store or simply contact creator of plugin Daniel (aka C4DS) about purchase...

     

    c4dcafe store:

    https://www.c4dcafe.com/ipb/store/product/13-seamilar/

     

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  • On 3/18/2018 at 4:07 PM, Orphydian said:

    is this released yet and its free ?

     

    Thanks for replying bezo.

     

    The plugin has been released about something more than a year ago, what was then version 2.0

    Since then updates have been released with additional features. Price of the plugin has also increased over the past year since more and more features have been added, but customers have received these updates for free.

     

    I am currently finalizing version 2.5, with some more updates coming in the future.

     

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  • Version 2.5 has been released, and sent out to the current customers.

     

    Demonstration video showing the new additions:

     

     

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    Thank you again for the Update! Great and easy to use plugin. Every addition gets the most useful tools to make UV'ing actually easy and fun again. Managed to unwrap a rifle yesterday using the new version 2.5 with multiple parts in less than 8 minutes. :signthankspin:

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    Nice addition to plugin Daniel,

    btw, could be added tiling option for user checkerboards? (since currently similar option only for default custom checker)

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    Love the plugin Daniel, just started using it today and it has already hugely speeded up my workflow. 

     

    I've been using the Align tool a lot and have noticed it doesn't seem possible to manually select the components to align. This would be a useful feature if you do not wish to align a whole loop.

     

    On a similar note it would be useful to have the components used by the align tool remain selected after the tool has been used to allow for quicker re-positioning after alignment if required.  At the moment you seem to have to re-select the components if you want to move them.

     

    Hoping you might consider introducing these features in the near future.  Great plugin though, thanks for making it available.

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  • Thanks for the feedback, Gezza. And apologies for a late reply.

     

    It is true you cannot align by selected items. The align tool allows for its own interactive selection instead. The reason for this is to avoid having to perform quite some validation on the user-selected items when performing an align.

    When only dealing with the align tool's interactive selection, that selection is sure to be valid, and also visually indicates what will be aligned. Additionally, due to the tool's possible options (parallel loops, parallel rings) there needs to be an interactive selection anyway.

    More so, the interactive selection allows to specify which edge or polygon is to be the reference for the whole alignment to be performed.

    As such, introducing alignment on selected items will require quite some work, while providing only a limit functionality to what is currently available via the interactive align selection.

     

    I could indeed allow the items to remain selected after the align tool has been used (via an option in the Attribute Manager, or via an option/modifier key).

    This would indeed allow for a quick repositioning after the alignment, without the need of re-selecting things.

    Then I wonder why this small repositioning is required afterwards. You could also reposition the reference item being used for the alignment, before the alignment is performed. I agree this will probably not work for all scenarios and will consider your selection request for a next update.

     

     

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