Jump to content

Sign in to follow this  
C4DS

Seamilar ... the sequel

Recommended Posts

cool.. I missed this.  This is a very nice addition.. looking forward to it

Share this post


Link to post
  • Topic Author
  • Seamilar is being updated to R21.

    Still some minor things to finalize. Current customers will be contacted by e-mail shortly.

    Share this post


    Link to post
  • Topic Author
  • Finalizing the documentation for version 2.9.1

    Update and more details coming soon ...

    Share this post


    Link to post

    Thanks for info Daniel.

    Share this post


    Link to post
  • Topic Author
  • With the documentation having been completed, I went ahead and focused on bringing every version of Seamilar in sync.

    Over the past year new features had been added to the plugin. Due to differences in SDK for the different releases of Cinema4D this required that updates to the plugin needed to be written for every separate release.

    As such, usually the latest available release of Cinema4D (r20) was supported for testing purposes and for quick user-required updates.

     

    For the last 4 weeks I have been updating the implementation of the plugin for the older releases (R16 - R19). With that completed, it's now testing time. And if that goes well, I will port the updates to macOS (for R16 - R19).

    Since beginning of December (2019) I have encountered a few bugs in Cinema4D R21, which I have reported to MAXON.

    I still haven't heard back about possible work-arounds or future fixes.

     

    Existing customers will soon be provided with the updated version(s) of the plugin.

    If all goes well (and no further issues are encountered) this will be the last Seamilar 2 update ... before switching to Seamilar 3.

    This future version of the plugin already has its own thread on the forums. As this current thread has been running for a little over 3 years it is about time to get a rest ...

    Share this post


    Link to post
  • Topic Author
  • There you go. Version 2.91 finalized and released.

    Some small bugs did sneak into the final code, and took a little longer to get fixed. While quite some testing has been performed (and bugs fixed as a result of that) I am sure some bugs might still have been left unnoticed. Should you find any, please report.

    By now, every customer of Tools & Pixels' Seamilar should have received an e-mail containing the latest version of the plugin, ported to all supported releases of Cinema4D. If you haven't received an e-mail, please check you spam and/or junk folder, or contact me.

     

    As mentioned earlier the bugs in Cinema4D R21 that are preventing the plugin from running smoothly in that release have been confirmed by MAXON, but no further estimate for fixing has been reported. As such, I had withdrawn the plugin from selling for this release of Cinema4D until fixed by MAXON.

    In the meantime quite a number of potential customers have contacted me in order to obtain the plugin for R21. I will thus be looking to provide some information to potential customers indicating the level of seriousness of these issues, which can help them to decide waiting for a fix, or proceed with the purchase now (and get an update later if needed).

     

    Here is a video displaying the drawing issues introduced by R21.

    Share this post


    Link to post
  • Topic Author
  • I know, I know ... I should be working on version 3.0

    But I recently got feedback from a customer who suggested some additions. These seemed so obvious that I realized I wanted to include them as soon as possible.

    As such, I added the visualization of the dimensions of the used texture, when in Texture Display Mode. And also made sure to update this visualization when user modified the chosen texture. Next to that I also provided a way for the user to zoom in/out in the UV View using the mouse scroll wheel.

    I am still in discussion with said customer, and hope to add some more suggestions.

    When all is completed I will then port the new additions to all supported Cinema 4D releases for v2.9x.

    Share this post


    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...