Jump to content

Sign in to follow this  
C4DS

Seamilar ... the sequel

Recommended Posts

7 minutes ago, C4DS said:

I understand what you mean, but I still cannot imagine a workflow for this.

The whole point of creating seams is to unwrap what is "inside" the seams. In your example you create a seam and only want to unwrap a portion of the polygons. Why don't you then simply create seams as boundaries of the polygons you want to unwrap?

The cut in a loop fashion is because YOU select the seam to be a loop. The whole point of Seamilar is to create seams, but it's up to you to create them.

You are not limited to loop selections.

 

Lol... Of course I'm aware of all of this...

I just gave you a little example of the function... It doesn't seem a lot useful in this case but it has many applications... I do this kind of thing a lot with "Cut selected edges" function....

Anyway, keep up the good work... This is already a great plugin... ;)

 

Cheers.. 

Share this post


Link to post

Regnas, it work as you need...

restrict2selection.jpg

Share this post


Link to post
9 minutes ago, bezo said:

Regnas, it work as you need...

restrict2selection.jpg

Thx..

I know I can do it with Shift key, but I was looking for a faster (1 click) solution.... :)

Or you did it differently?

Share this post


Link to post

Wasn´t used manual selection...

When opened plugin (window and tool), switched to regular polygons, selected group and applied command Outline selection. When switched back to plugin tool mode, automaticly will be created separated UVpoly islands. Inside cuts are only clicks with plugin tool...

Share this post


Link to post
5 minutes ago, bezo said:

Wasn´t used manual selection...

When opened plugin (window and tool), switched to regular polygons, selected group and applied command Outline selection. When switched back to plugin tool mode, automaticly will be created separated UVpoly islands. Inside cuts are only clicks with plugin tool...

Oh, great.... :)

I didn't know about the outline selection trick... This makes the things a lot easier in combination with this plugin...

Thank you for sharing the tip. :)

Cheers....

Share this post


Link to post
  • Topic Author
  • @bezo Thanks for reminding me of the Outline selection. I always seem to forget about that.

    I mentioned yesterday I was going for a new approach. It's an idea I had while finishing WIP 3 in a hurry. Since it needed quite a rewrite of the plugin to match the new idea, I figured it would be better to release what I currently had ... but releasing (even a WIP) in a hurry is never a good idea, hence the issues and crashes. With WIP 3 uploaded I could go back to the drawing board and start afresh.

    Well here it is: the new concept!

    With this I am going back to the original plugin being a "simple" selection tool. Just as it was in version 1.
    Another part of the plugin now handles the auto unwrapping, while the seam selection tool is just another way of selecting edges (see video).

    The idea behind this concept is that any selection tool now becomes a "seam tool", not just Seamilar, but also the native live selection, loop selection, path selection, ring selection, ... you name it. It should even work with selection tags you have prepared. Double click a tag, edges get selected and the plugin unwraps.

    For now, only a video demonstration is available. Plugin needs to be "polished" before releasing it in a hurry, this time.

     

     

     

    Note: This will probably not be the last change of idea/concept as I go along implementing this plugin.
    Currently, it's the tag assigned to an object which is responsible of triggering the drawing and uv unwrapping. I am not to fond about that, and will probably move the trigger to a more common place. This to avoid the need for the users to perform the setting changes on a per tag basis.

    Share this post


    Link to post

    Great progress...

    Cooperation of multiple selection modes can be really strong...

    Share this post


    Link to post
    42 minutes ago, C4DS said:

    Well here it is: the new concept!

    Looks really good, I like the idea and the tag thing is not that bad, actually it's really cool.

    Can't wait to test it.. :cool:

    Cheers.

    Share this post


    Link to post
    On 1/7/2017 at 7:38 AM, C4DS said:

     

    I'm salivating. I'll finally feel happy to work with UV s.

    Share this post


    Link to post

    This looks very promising and time saving...great job! 


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

    Share this post


    Link to post

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×
    ×
    • Create New...