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First experiences with Cycles4D


nerv

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Yeah those diamonds look awesome.  

As for the pricing, I agree. 

This is one reason I wound up looking for alternatives to Arnold.  When I first tried Arnold I really loved it and wanted to get it, but their pricing scheme (especially since they became part of Autodesk) is kind of awful. 

Can't justify it when there are equally great renderers at half or less than half the cost.  

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I have to say... After a rocky first start, I'm now really starting to like Corona.  

It supports a lot of the native C4D shaders - including thin  film!!!!! 

coronaDragon-thinFilm.thumb.jpg.bb9e6b87148d85c21e7a65bc89b37ad2.jpg

And I am enjoying the post effects and camera controls.   I feel there's a closer connection to my photography days.  

coronaDragon-gold.thumb.jpg.2879814075909d711f6a95243243c0fb.jpg

 

It is a little easy to get carried away with the post effects, but it's fun.  

The denoiser is also quite fantastic.   Really shaves off potential render passes.  

 

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I was disappointed to realize that Corona doesn't support X-Particles very well.  That's a dealbreaker for me.  Shame.  I was otherwise really enjoying it. 

 

Redshift though... mother of god, this engine is so fast at pumping out clean renders, it's ridiculous.  

Once they iron out a few annoying quirks before the production release, I think it'll be the one to beat. 

 

redshift-GoldDragon.thumb.jpg.ee10a2dbc370458b6d3a07601d94948d.jpg

 

 

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hey you guys testing CYCLES and REDSHIFT ...

could you talk a bit about the integration in c4d?

 

new renderers often fail to support basic c4d features,

or try to make c4d work in a way it is not supposed to.


examples:

how about full support for the c4d texture tag (projections etc)

do polygon selections work on materials?

how about support for takes?

node materials are nice, but how about support for scripting (xpresso, pyhton) ? is it possible to read and set all values by scripting?

etc etc...

did you find things that doesnt work (yet)?

 

i think renderers must adapt to the host application as good as possible and support all its features. if not you loose your workflows and end up with a crippled c4d. this is not a problem when you render some jewellery on a small stage, but it is a problem when you have complex projects with thousands of objects and complex setups with  multiple render settings used by takes etc etc

 

 

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Just now, index said:

hey you guys testing cyles...

could you talk a bit about the integration in c4d?

 

new renderers often fail to support basic c4d features,

or try to make c4d work in a way it is not supposed to.


examples:

how about full support for the c4d texture tag (projections etc)

do polygon selections work on materials?node materials are nice, but how about support for scripting (xpresso, pyhton) ?

is it possible to set values by scripting?

etc etc... did you find stuff that doesnt work (yet)?

 

Great questions, lets see what our experts have to say about this. :)

U-Render Quality Assurance Specialist

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@index 


how about full support for the c4d texture tag (projections etc)

Both, Cycles and Redshift support texture tags and their different projection types.  Redshift does it by default. Cycles requires that you feed a C4D-specific Texture Tag node into a texture node. 


do polygon selections work on materials?

Yes.  Vertex Maps too. 

 

node materials are nice, but how about support for scripting (xpresso, pyhton) ? is it possible to set values by scripting?

There's definitely support for xpresso.  Can't tell you about Python / scripting as that falls outside of my range.  Maybe someone else can chime in on that.  

 

etc etc... did you find stuff that doesnt work (yet)?

Considering that Redshift is still in private Alpha, there are definitely gaps to fill.  There are a number of things I would love for them to address before I commit to the production build once it's out.  

Cycles feels a little more complete, as it's a production build.  Feels a little unstable at times and there are also a few things I wish they'd implement, but this is me being nitpicky.   

 

In terms of C4D integration, Corona feels the tightest.  But they really have to find a way to support particles if they expect to compete with the others.  It's a huge omission. 

 

@florianfelix I've always worked in sRGB so I can't say.  Really interesting read. I'll have to look into it.  

 

Here's another one with Cycles.   

l0O5BlUHgU00w1ZBu.gif

 

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