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arakelian

VERSUS by ManvsMachine

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    hello everyone, i'm interested how to do this great curl(or dunno how to call it) animation from "versus" in cinema 4d. Is there any tutorial about this?

    versus.png

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    Not that I am aware of. I think that's done in houdini - not sure Cinema has the tools to do it.

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    this part for sure done in houdini then imported into c4d  , you can check the IBC (or NAB , I am not sure  ) video about it .

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    Here's the closest I could come in C4D but it isn't the gorgeous coiled look. I'd bet I could do it in Xpresso but I don't want to spend the required 3 days.

    Spline Ball.c4d.zip

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    In the documentation for the Mospline Object, under the "Simple" Tab there's a field for adding formulas, I think you could some kind of Math Sin formula to get the wiggles. 

    I tried Mospline a long time ago but found it very slow to render, but may be worth a try.

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    21 minutes ago, teknow said:

    Here's the closest I could come in C4D but it isn't the gorgeous coiled look. I'd bet I could do it in Xpresso but I don't want to spend the required 3 days.

    Spline Ball.c4d.zip

    very nice , 

    but it would run tons faster if you reduced the poly count to a much lower amount then use SDS to smooth things out 

    7 minutes ago, southpaw said:

    I tried Mospline a long time ago but found it very slow to render, but may be worth a try.

    can you shed more light about this ?

    mospline generate a spline , so do you render it with hair or with sweep object ?

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    It's a variation on Reaction Diffusion done in houdini. There's a great entagma tutorial (seriously, watch their stuff) about it.

     

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    "Houdini? We don't need no stinkin' Houdini....."

    Spline Ball 2.c4d.zip

    Entagma is like the ultimate in computer graphics, IMHO.

    Now on to play with MoSpline and formulas.

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    3 hours ago, maliohammad said:

    very nice , 

    but it would run tons faster if you reduced the poly count to a much lower amount then use SDS to smooth things out 

    can you shed more light about this ?

    mospline generate a spline , so do you render it with hair or with sweep object ?

    @Mal,

    At the time I was using a sweep object because I didn't know about anything about using hair. 

     

    @Teknow,

    Mospline and formulas may get you something similar, but like  Cerbreya & Grain state, it's a technique from Houdini. But still, worth a try, if anything you may learn something about moSpline you didn't know before :)

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