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jandro    0

Hi Guys,
I came up with a question since I realized the mesh-deformer doesnt work with splines..:)

Thats pretty much what I wanne achieve: Attach an array of parallel splines flat (not like hairs!) onto geo/plane. Sim this plane as cloth and make the array of splines stick to the surface and move/deform accordingly!
Pretty much what you would do with a mesh-deformer if the splines were geo!

Id appreciate every hint!

Thanks in advance!
Cheers, Jandro

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jandro    0
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  • Yes I have it!
    But I want to make the splines stick on the geo and move with the sim, not just project it statically onto geo, but thanks for the suggestion!
    Any other ideas??

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    Cerbera    1,205

    What are you doing with the splines (are they going in sweeps for example), and should every point of them be sticking to the mesh all the time ?

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    maliohammad    270
    2 hours ago, jandro said:

    Hi Guys,
    I came up with a question since I realized the mesh-deformer doesnt work with splines..:)

    Thats pretty much what I wanne achieve: Attach an array of parallel splines flat (not like hairs!) onto geo/plane. Sim this plane as cloth and make the array of splines stick to the surface and move/deform accordingly!

    do you have the shrink wrap deformer of surface deformer in R13?

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    jandro    0
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  • 3 hours ago, maliohammad said:

    do you have the shrink wrap deformer of surface deformer in R13?

    Yes...I do have both!

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    jandro    0
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  • 1 hour ago, maliohammad said:

    here is a scene file (for the best results cache the cloth sim first )

    attachSplineToMesh.c4d.zip

    EXACTLY what I needed...thanks a lot!
    I didnt even knew about the surface deformer...pretty much went under my radar...!

    Thanks man!

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    maliohammad    270
    11 minutes ago, jandro said:

    EXACTLY what I needed...thanks a lot!
    I didnt even knew about the surface deformer...pretty much went under my radar...!

    Thanks man!

    you are welcome ,

    there is ton of underrated things in c4d :)

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