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jandro

ReTiming Cloth-Sims without "Morph-Steps"?

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jandro    0

Hi Guys,
I recently stumbled over an issue by trying to retime cloth simulations!

If I do so (if I really slow down the sim) the frames just kind of morph between each other but there is no interpolation!
I tried it by retime pla animation with a special track/time track and retiming the cloth via point cache and the aweseome xreTIME by TCA Studios....seems to be the same problem so far!

Is there a way to calculate/sim real subframes?

Im sure im not the first guy trying to achieve this....so Id appreciate every hint :)

Thanks in advance!

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maliohammad    270
2 hours ago, jandro said:

I recently stumbled over an issue by trying to retime cloth simulations!

did you try to use the point cache tag , it might give a better result .

but I have no idea how to go through the sub frames thing ....(I have a cheat , it will cost some hard work , if you want it let me know )

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jandro    0
On 17.2.2017 at 6:23 PM, maliohammad said:

did you try to use the point cache tag , it might give a better result .

but I have no idea how to go through the sub frames thing ....(I have a cheat , it will cost some hard work , if you want it let me know )

yeah sure...just let me know if you have an idea..:)

Thanks anyway

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maliohammad    270
2 hours ago, jandro said:

yeah sure...just let me know if you have an idea..:)

Thanks anyway

make a copy of your project , 

---delete anything that don't have a relationship with your cloth sim ---

then change the project length to 4x the frames , then change the animations to fit the new frame count .

then change the cloth sub steps to quarter the original amount (if it was 10 , set it to 3 , if it is 5 set it to 2 or 1 )

finally cache the new simulation (and you can use the point cache tag with it  if you want )

and paste the new object into the old scene  and now you have it ...

I know it is a lot of work to do , but this is what I can think of to solve this problem ....

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Arthos    4
On 19/02/2017 at 1:48 PM, maliohammad said:

make a copy of your project , 

---delete anything that don't have a relationship with your cloth sim ---

then change the project length to 4x the frames , then change the animations to fit the new frame count .

then change the cloth sub steps to quarter the original amount (if it was 10 , set it to 3 , if it is 5 set it to 2 or 1 )

finally cache the new simulation (and you can use the point cache tag with it  if you want )

and paste the new object into the old scene  and now you have it ...

I know it is a lot of work to do , but this is what I can think of to solve this problem ....

Hi, I'm reading this and can't recreate it. If I change the Project settings FPS or Time Scale (under Dynamics) it make no difference to the speed of the simulation. My cloth isn't ofc.

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