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nerv

Redshift Impressions

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@SIgor The RedShift documentation on Ambient Occlusion gives an explanation on how to use the AO node to achieve a dirtmap effect. I'm away from my computer for a week so cannot try it out but it might be a good place to start? 

http://docs.redshift3d.com/Content/I/Ambient Occlusion.html

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  • @SKaiser happy to help.  I'll definitely be making more tutorials as time goes by.  

    @SIgor you could also use the Curvature Shader.   I haven't had time to record video, but did have time to take a quick screenshot.  

    35218593401_217a4936b9_o.png

    I'm simply driving the diffuse color in this example, but you could definitely use it in more complex ways, like blending different kinds of materials, etc. 

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    Once again, thanks guys! 


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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  • @SIgor no problem! 

    Here's another tutorial, going into using native C4D shaders within Redshift and how to map them to different things - including bump maps and displacement maps! 

      

     

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    29 minutes ago, nerv said:

     

    Here's another tutorial, going into using native C4D shaders within Redshift and how to map them to different things - including bump maps and displacement maps! 

      

     

    Nice, Thank you!

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  • @DanLSK sure thing. 

    And here's another quickie! Basically a video explanation of the screenshot I took for @SIgor regarding dirtmapping - slightly expanded.  

     

     

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    Thanks Nate...I still didnt manage to understand 100% whats going on with the Nodes, but I manage to do this tonight.

    RSRevolver Test3.png

    EDIT 2:

    no PP

    RSRevolver_Test4.png

    Minimum PP

    RSRevolver_Test4_postpro.png


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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  • @SIgor those came out nice! Is that the curvature shader creating the fade on the edges of the cartridge and the trigger? 

    And I'd be happy to clarify any lingering questions you have about the nodes!  Just let me know. 

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    15 hours ago, nerv said:

    those came out nice! Is that the curvature shader creating the fade on the edges of the cartridge and the trigger? 

    No, I used maps from 3D Coat I previously made.

    I can't figure out how to use alpha masks and I don't know what are nodes for, some I know, but the majority I don't. I can't find all the nodes in the RS documentation.


    | MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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    hi guys, does anyone know how to achieve the following: I have a single polygon object and a single RS Shader Graph material. Within the Shader Graph I want to have multiple materials, each assigned to specific polygon selections (in the same polygon object). I’ve tried a few things with the RS Material Blender and Shader Switch nodes, trying to apply the materials to specific polygon selections or Vertex maps with no success. Any ideas?

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