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Redshift Impressions


nerv

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2 hours ago, SIgor said:

Nice, you starting to nail this! :) 

Now we just need some tutorials from you! :P

Thanks! Once I feel 100% comfortable with RS (still a lot to learn), and once it's out commercially (not sure that I'm allowed to do any public tuts while it's in alpha), I'll be glad to share some of my process.  

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Guest ChooBoo

Loving the Red Shift Render, Just email'd the devs for an alpha copy (if possible) to help with testing and from what I can see I'll defo be getting a licence. I got Cycles 4D on impulse and a little underwhelmed if im honest, might be typing a refund email. But Redshift looks epic! 

 

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9 hours ago, ChooBoo said:

Loving the Red Shift Render, Just email'd the devs for an alpha copy (if possible) to help with testing and from what I can see I'll defo be getting a licence. I got Cycles 4D on impulse and a little underwhelmed if im honest, might be typing a refund email. But Redshift looks epic! 

 

I've also been feeling a little underwhelmed by Cycles 4D recently.   I was excited at first, especially due to its tight integration with X-Particles (still the best at that).  But for anything else beyond XP, it just feels too slow and unstable.  

Redshift, on the other hand, has been rock-solid and blazing fast. And the dev team are on top of everything, releasing most bug fixes within 24 hours of them being reported.  It's still missing a few things, but I know they're being worked on.  Once the feature set is complete, I have no doubt in my mind, I'll be buying in.  

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