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Monstrphil    23

LOL. Just came across this thread.........now in 2018! I love looking at these things and learning something new. I now have to learn JSplacement and see how that will work for me. Thanks @Cerbera again for your insight (albiet a bit late for me)  and thank you  @3D-Pangel for sharing this project

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Monstrphil    23

whoops! made an error. I saw "joined" and thought that was when the post was created.................

 

In my defense - I just came back from vacation and am still a bit jet-lagged.

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Tinkertoy    0

That luminance map is awesome. Man how do I wish there was something like JSPlacement that could automatically generate sweet luminance maps!

 

(edit)

nevermind. apparently JSPlacement actually DOES do this!

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3D-Pangel    246
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  • For Fathers day I was left alone with C4D.  Best present ever!  So I continued working on the interior.  Honestly, the whole process is trial and error...try something simple and see if it works...usually it doesn't.  Scrap that and go for something more complex.  Scrap that.  Finally bite the bullet and go for something detailed. 

     

    This was the process for the internal docking bays inside the station.  Once again, the port hole luminance maps need tons of tweaking and I am NOT happy with them at all.  I may have to model each window individually as textures that worked on the outside just don't seem to work on the inside.  Here is the interior tower (I really goofed on the glow....so forgive me for that):

     

    Capture.thumb.JPG.5fc4a15c969e50a27931b6f4f8cdf4d7.JPG

     

    And a close up showing the interior sections of that tower a bit better:

     

    Capture2.thumb.JPG.f55225b1ce865ce11516196d83bd1a5f.JPG

     

    Still not happy with it....but way much better than the initial attempts (they were horrible).

     

    Dave

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    3D-Pangel    246
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  • Okay....now I am starting to like it.  Still need to add some detail to the central core but the 4 arms are about complete:

     

    5b418d4af1759_Bldgbetter5.thumb.JPG.01a22614dc45503cdadcd48254046060.JPG

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    CApruzzese    104

    this is really getting a sense of scale to it! Good work! 

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    3D-Pangel    246
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  • On ‎7‎/‎9‎/‎2018 at 7:15 PM, CApruzzese said:

    this is really getting a sense of scale to it! Good work! 

    Thank you.  That is what I am going for and it takes a while to really understand exactly what helps do that in a somewhat believable way particularly in a sci-fi environment that never really existed anyway.

     

    Here's an update

    5b45cfe6c5676_Bldgbetter8.thumb.JPG.295149bfdeeb4180ee3c0cc833611bba.JPG

     

    And here is a background detail to help sell the scale. Never meant to be a center piece of the model, but just something in the background that help sells the scale a bit better than tiny port hole lights.

    5b45cff277856_detail2.thumb.JPG.9f5a809c03d6b689d58aa641ddb5ccce.JPG

     

    Dave

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