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giangianni

Deleted polygons that still render

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  • 3 minutes ago, SergeantChad said:

    I hoped that I can help you, but no way, sorry. It's absolutly weird ***

    Thanks for trying.

    That's really insane...even if you delete all the polygons from the mesh as long as you keep one vertex, that half pipe still renders. 

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    Well that wins my award for most awful topology of the month :)

    You have multiple problems, not limited to intersecting polys, coincident polys, triangles, degenerated polys.

    I can't actually imagine what you must done to make that ! So you need to throw that in the bin and start again.

    CBR

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  • I've tried exporting it to an obj and when I re-imported it all those polygons were visible in the viewport so I deleted them (again....) and this time they're not rendering so they are actually  really gone

    But would still like to know what that was about...

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  • 3 minutes ago, Cerbera said:

    Well that wins my award for most awful topology of the month :)

    You have multiple problems, not limited to intersecting polys, coincident polys, triangles, degenerated polys.

    So you need to throw that in the bin and start again.

    CBR

    That's the model I got from the client, i still haven't even started working on it, but that's not the prob though, because even if you reduce that mesh to 1 single poly ths issue still occours so I doubt it has to do with topology and intersecting stuff. I believe the prob is in how they generated the fbx they gave me, most probably saved from autoCAD...

    ...or whatever the hell :))

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    ...but it is incredibly simple, so just build it again ! :)  Even without the retopo tools of later versions, you should be able to reconstruct it one line of polys at a time.

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  • 1 minute ago, Cerbera said:

    ...but it is incredibly simple, so just build it again ! :)

    yeah that's for sure but unfotunately it is just one tiny piece of a very complex and gigantic structure. You know, it was the usual: "...don't worry we have the model, it's all good so you can focus on animating and not worry bout the rest...."

    Yeah...Sure.....

    I'd better get moving.

     

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    3 hours ago, giangianni said:

    I'd better get moving.

    Indeed you had... clients, eh ? Who'd have 'em ? I'd go back to them and ask them to export it properly. Feel free to use my 'independent advisor' review of that mesh above if it helps :)

    Good luck with it

    CBR

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    Guest WickedP
    10 hours ago, giangianni said:

    But would still like to know what that was about...

    Not withstanding the issue with the topology, the polygons were hidden - that's why you couldn't see them. With your object selected, stick yourself into polygon mode and go Select-->Unhide All.

     

    WP.

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    I agree WickedP, someone has hidden some polygons when modelling and forgotten to unhide them. Happens to me all the time.

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