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reason808

Moving from C4D to Maya(aaaaaugh)

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  • Could anybody share their experience on learning Maya when you primarily use C4D?  I fiddled a bit with Maya in college as a 3D newbie, but I hated it. I’ve got a job coming up this fall that requires I work primarily in Maya.  I never used Maya again after discovering C4D.  That was many years ago, and now I’m comfortable with 3D workflows and concepts. 

    I remember Maya’s workflows were radically different from C4D.  Some of the questions I have:

    • Does it have an Object manager? (I remember it didn’t – drove me crazy)
    • How similar is MASH to the MoGraph Module?
    • Has Maya’s UI gotten any better?  How do you cope with it?  (I remember cmd-Q didn’t quit the program!)
    • Any other workflows that would seem strange to a C4D user?  (I remember a weird workflow that was like Photoshop’s history panel, but allowed different history stages interact with each other.)
    • Are there some things about Maya you like better than C4D?  (I’m hoping the node-based shader will be a pleasant change.)
    • Most of all…will it be easier to learn a second time around if you’re now good at C4D?  

    I realize these are general questions, but any thoughts appreciated.   I tried to Google this a bit, but found very few tutorials or overviews on the subject.  Hope this is the right place for this post. 

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    Does it have an Object manager? Yes, it is called Windows Outliner.
    How similar is MASH to the MoGraph Module? Haven't tried it. 
    Has Maya’s UI gotten any better?  How do you cope with it? Not really but it is more pleasing to look at now. 
    Any other workflows that would seem strange to a C4D user? Yea, the delete history by type. In C4D, undo is general.  In Maya, there is an undo in general and an undo per object. 
    Are there some things about Maya you like better than C4D? Timeline in Maya is much better. 
    Most of all…will it be easier to learn a second time around if you’re now good at C4D? Not entirely, but it will really help you specially when you ask at forums, "In C4D, I do this. How do I do this in Maya. " type of queries. 

    Good luck!

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    10 hours ago, reason808 said:

    Could anybody share their experience on learning Maya when you primarily use C4D?  I fiddled a bit with

    you can't post such thing here , this forum is to users who are switching from other apps into c4d , go ask your question in a maya forum or any general forum , not here .

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  • No offense intended.  Also, to be clear, I'm not encouraging people to leave C4D.  Perhaps "moving my old C4D workflows to Maya" would be a better choice of words for the topic subject. 
    I posted on a C4D forum because I get the sense that Maya users won't understand the perspective of long-time C4D user.  I also get the sense that C4D doesn't get the respect it deserves from the general 3D community.  So I thought I'd get more sympathetic responses at the C4D cafe. 
    But for better or worse, Maya does remain the industry standard. Knowing how it works can't hurt a C4D user, whether for practical job-related reasons like mine, or just general knowledge. 

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    I don't mind this at all, to be honest. Maxon nor Cinema are simply wont get jeopardize by AD Maya or Max. My experience with Maya are not good and I would never use that software again and being industry standard doesn't mean anything atm because the gap between software are smaller and smaller, not to mention what AD doing with their customers and their business plans.

    As soon as Maxon incorporate new core to the fullest, tides will  going to change, but we can't expect that people will jump to Cinema after so many years spent in Maya or Max. 

     

     


    | MAXON Quality Assurance Specialist | 3D Asset Creatior | C4D Cafe Manager | Gamer in Heart | :compEnjoy:

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  • A belated thank you Sigor.  (for some reason I'm just getting this now). 
    Looks like the Maya demands of the upcoming job will be less intense than I expected: character animation with pre-made rigs.   The motion graphics part will be done in After Effects.  I remember setting up Maya for Character Animation was pretty straightforward.    The art of animation is the hard part, but that's true in any program. 
    Nonetheless, its time to learn Maya regardless.  Whether it deserves the status of industry standard or not, the perception is certainly there, and definitely at my new workplace. 

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    Good luck buddy, as long as you enjoying working that's only that matters. In the end, we are all 3D artists, so tools shouldn't divide us. ;) 


    | MAXON Quality Assurance Specialist | 3D Asset Creatior | C4D Cafe Manager | Gamer in Heart | :compEnjoy:

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    The main difference between the two Apps is that in Maya everything is a node. That means all the objects inside maya can more or less be handled and connected as nodes which is a vastly different setup than C4D. It is powerful but in many cases makes things a lot more complicated to what we are used in C4D. Rigging is completely different from what I hear.

    In general you have workflows possible that are focused on heavy VFX productions like multi UVW (UDIMs for example) objects etc...that are difficult to handle in C4D. You will laugh at how tedious some things are to do in Maya and on the other hand things are deeper integrated to what we are used to.

     

    In my opinion in 90% of the jobs I would say you are faster in C4D but in the last 10% high end stuff Maya outclasses C4D (Fluids, Dynamics, Cloth, Multi UV objects etc). And MAXON does not want to compete there as you can see that cloth is untouched in a decade, Fluids aren`t even in there and the new renderer is aimed at mograph people and Maya bought the ultimate VFX renderer Arnold. Two different paths they go.

     

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