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Arthos

Subdivide only an area of the sculpt?

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Arthos    4

So I've started learning how sculpting work in C4D, and I'm stuck at what should be the basic. I used Sculptris before (super easy/dumb down free to use Zbrush) and in this software there is a brush to add density to the mesh or delete subdivisions, which is great and make sense to me as a newbie in sculpting. Is there such things in C4D or am I stuck with having to subdivide the whole mesh all the time?

 

Edit: Played with it a bit more, I'm starting to get it now. Basically you make small changes on high div and big changes on lower div to get a proper mesh in the end right?

azdazdazd.JPG

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Cerbera    1,023
2 hours ago, Arthos said:

Is there such things in C4D or am I stuck with having to subdivide the whole mesh all the time?

No. C4D does not have dynamic remeshing, or allow you to add density to just one bit. Its sculpting toolset is understandably basic compared to the programs that specialise in this.

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Rectro    475

As a general rule for all sculpting apps you get the most from each sub d level before dividing it again.  At the lower levels the volume should be a priority but in the case of C4d ideal the base mesh is prepared for sculpting better than zbrush,  3d coat e.c.t because as said c4d does not have adaptive methods to work from any Un prepared mesh.

Dan 

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bezo    400

Posible with current state to object, adding CV-Subdeformer (or simple segmentation) then again apply sculpt in zero level.

(meant subdivide just part of geometry and sculpting again)

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Cerbera    1,023
14 minutes ago, bezo said:

Posible with current state to object, adding CV-Subdeformer (or simple segmentation) then again apply sculpt in zero level.

(meant subdivide just part of geometry and sculpting again)

Dammit, man, I didn't know about that ! Oh I've missed you, @bezo :)

However, I do worry that the triangles that plugin creates will cause problems for you if you try and sculpt more on your selectively subdivided mesh.

CBR

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Arthos    4
On 21/04/2017 at 6:46 PM, bezo said:

Posible with current state to object, adding CV-Subdeformer (or simple segmentation) then again apply sculpt in zero level.

(meant subdivide just part of geometry and sculpting again)

 

Ok ok I kind of get your idea and this seems to be exactly what I need but there is some term I'm not familiar with: CV-Subdeformer? And what do you mean by "apply sculpt in zero level"?

Best

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Cerbera    1,023
11 minutes ago, Arthos said:

CV-Subdeformer?

This is a plugin that comes free with premium Cineversity membership, which you should have got a coupon for if you bought the MSA when you bought R18.

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