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lilili

movement is twitching after render

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hey again again gain,

 

im working on a file that I got from someone else. there is a little person walking , and i wanna make him walk in a circle seamless loop.

so i basically just made a circle spline, attached a spline path tag on him and voila animated the position from 0-100%

it looks fine when inside the program in the viewer. however when I render it, the arms and legs are twitching like hell?

 

could someone maybe have a look at it?

i would be super gratefull

 

bests,

 

ernie_beanwalkingcirclec4d.c4d.zip

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I am not the person to solve this, but couldn't resist a quick look. For your general information, in R18 it's wigging out in the viewport as well.

Worry not though, there's a good few character guys here who will doubtless step in and show you what's wrong where.

CBR

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22 hours ago, lineeenil said:

hey again again gain,

 

im working on a file that I got from someone else. there is a little person walking , and i wanna make him walk in a circle seamless loop.

so i basically just made a circle spline, attached a spline path tag on him and voila animated the position from 0-100%

it looks fine when inside the program in the viewer. however when I render it, the arms and legs are twitching like hell?

 

could someone maybe have a look at it?

i would be super gratefull

 

bests,

 

ernie_beanwalkingcirclec4d.c4d.zip

Hey lineeenil,

the twitching is also in the viewport the ik setups needs a pole vector to be stable! (preferable the x or -x Axis in your case)

The rest is fixing/tweaking the animation to get the pops out of the walk.

If you need more help..give me a shout ;)

 

ps. You will get way better animation feedback when you disable the dynamics tags as long as you dont need them.

 

ernie_beanwalkingcirclecd_comped.mp4

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  • Topic Author
  • youre an absolut hero! thank you sooo much!

    I will get right into it later tonight!

     

    ill post here asap!

     

    :):):)

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