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Harlaxton Manor Arch Viz WiP


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Quick update - got most of the front fascia main structures done, but still a lot of smaller detail to add. We're now at 3854 objects, and 8 mill subdivided polys. Still 100% quads.

Viewport performance totally fine ;)

Harlaxton-146.thumb.jpg.a9bdad1509cfb210f4400fbaedd96e98.jpg

Harlaxton-146-SDS1.thumb.jpg.670f5083efe86688137a68c8480dd6bf.jpg

CBR

 

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5 hours ago, DanLSK said:

It's coming along nicely.

Are you using normal map perhaps bit of a bump for the roof tiles? 

Probably just color/bump maps - but textured the roof early to confirm scale and to see if I thought I needed to model individual tiles (I dont'!).

CBR

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1 hour ago, Cerbera said:

Texturing has commenced. Using R18's inverse AO to good effect for concrete damage...

Harlaxton-177.thumb.jpg.36b4cf8bd5701854340f2680f6708ffd.jpg

 

You couldn't help jumping ahead to see what it looks like could you ,)

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6 hours ago, VECTOR said:

You couldn't help jumping ahead to see what it looks like could you ,)

That's not jumping ahead - I finished modelling !!!

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Got first texture pass done. Still quite a lot to hoik out of symmetry and texture uniquely, but as far as checking the overall texture look and feel, it's goin' OK.

Added some grass to the front lawn, and spent a bit of time with physical sky getting something that didn't annoy me too much.

Harlaxton-197.thumb.jpg.86a7835eb47ab916c8645e3f109955c8.jpg Harlaxton-198C.thumb.jpg.1cd2e8b93ab91d725a154d2b2e30737b.jpg

This was rendered using Physical / adaptive / automatic / 10% and took 8 minutes, including the hair grass (600,000 hairs).

Next up, hedges, trees, flower boxes, and miscellaneous plants / foliage while I'm deciding if I can be arsed to also model the gatehouse, and the not inconsiderably difficult main gate itself.

CBR

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3 hours ago, Cerbera said:

Got first texture pass done. Still quite a lot to hoik out of symmetry and texture uniquely, but as far as checking the overall texture look and feel, it's goin' OK.

Added some grass to the front lawn, and spent a bit of time with physical sky getting something that didn't annoy me too much.

Harlaxton-197.thumb.jpg.86a7835eb47ab916c8645e3f109955c8.jpg Harlaxton-198C.thumb.jpg.1cd2e8b93ab91d725a154d2b2e30737b.jpg

This was rendered using Physical / adaptive / automatic / 10% and took 8 minutes, including the hair grass (600,000 hairs).

Next up, hedges, trees, flower boxes, and miscellaneous plants / foliage while I'm deciding if I can be arsed to also model the gatehouse, and the not inconsiderably difficult main gate itself.

CBR

:Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21::Banane21:

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