Cinema 4D Plugins
Cinema 4D Plugins
kahanamoku

Sweep Nurb Problem

5 posts in this topic

Is there anyway around fixing this pinching on a sweep nurbs other than making the sweep object (circle) smaller in diameter? I'm making some neon sign lettering and I don't want the letters to be really skinny.

Untitled-1.jpg

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Someone else might very well have a better idea. But I would add more points on the spline. Giving the spline more of a curve, so that the sweep nurbs has more of a gradual curve to follow. If that makes sense? :) Hope that helps.

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This is a typical-classic geometry problem:

— You can give some radius to the corner for the travel spline (and not a perfect acute-angle-corner)

— And also, reduce the radius for section

Other than that, you would need to convert to standard geo (make editable) and play with your vertices, boolean, merging, beveling… not a quick fix…

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I don't think adding points to the spline will have any effect.  That curve is simply too tight for that sweep's thickness.  

Definitely needs a more open curve at the top, if you don't want to make the sweep thinner. 

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Thanks guys. I played with the shape of the curve and got something to work.

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