Cinema 4D Plugins
Cinema 4D Plugins
BLSmith

[Image] Removing Triangles from a model.

16 posts in this topic

 This is a render preview image of a model given to me by my co-worker. I'm extremely new to C4D, and could use some 101 tips on attempting to make this model appear smooth. I'd prefer not to have to go back to the CAD program and have the engineer re-export it, but I'll do what must be done. Any ideas? 

 

Thanks!

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Can you upload it here? Those kind of imports are real pain in the butt. 

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Unfortunately it is a model that my company owns and I cannot share it. 

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Can you show me how Object Manager looks when you import the file?

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Try to get rid of these...

normals.jpg

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I opened the .OBJ file in Cinema 4D and here is a screen capture: 

KEZear6.png

 

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 Well well well. Removing those "Normal Tags" looks a lot nicer!!! Cool. So I guess it's off to learning how to add materials and textures. Thanks SIgor!

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Quick aside question semi-related to this. Is there a way to reduce the number of jagged shapes that I see in my model. Here is a screenshot close up: 

 It's really evident on the right side where the shading comes into play. I suspect the actual detail on this model is much higher, but I am unsure how to enable that detail. If I add color to it, it becomes really obvious: 

 Any ideas? Thanks again!

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Easy, just go to EDGE mode, select all EDGES with CTRL+A, right click in the viewport and Unbreak Phong Shading...

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When I go into Edge Mode then press CTRL+A, nothing gets selected. If I go into the box selector tool while in edge mode, there is nothing I can select. If I go into Edge Mode, and select everything within the objects manager and then right click the blank space of the preview monitor then finally select "Unbreak Phong Shading," nothing changes. Unfortunate!

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So select all the Phong Tags and change the value 'till you like the result

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Hi all. "Unbreaking Phong Shading" and adjusting the "Phong Tag Angle" value did not change anything unfortunately. Here is a short video summarizing SIgor & javigildd's replies:

 

 

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