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Rendercore Lab

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Carstenm    16

Classical superhero, right before rigging.

 

C4D R18, physical renderer...

preview01.jpg

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bentraje    74

Looks slick! May we see the wire? BTW, that hand shape is such a pain to place your joints on. Good luck with that! 

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Carstenm    16

Thank you!

 

Here comes the wireframe...

 

And yes, placing the hand joints is a pain here ;)

Bildschirmfoto 2017-05-19 um 11.56.03.png

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bentraje    74

Looking good! The character actually reminds me of one of the rigs of ianimate. 
 

 

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Carstenm    16

Right on, that was one of my inspirations on this character!

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Cerbera    1,005

That modelling you've done there is really very rewarding :) And your work with hair is pretty great too ! Lovely job all round !

CBR

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bentraje    74

Just wondering, how long did it take you to do the modelling/sculpting/retopo?

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Carstenm    16

The body is a modified basemesh from turbosquid - I don't model bodies anymore when you can have a low-poly base model with decent edge loops for $ 8. I did model the head and sculpted it a bit for details. And I sculpted the gloves and clothing and belt so there's a few folds. For the hair, it is mainly four parts: Short hair that just contours to the head and the more fancy bits that are longer and have taken some time with the hair brush. Overall, this character came to life during this week in the evenings.

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bentraje    74

Cool! Thanks for sharing your process. Modelling/Sculpting a mesh really takes my time. 

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Carstenm    16

And here is the final render...

illu04lo.jpg

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