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mistamista

Set selection tool shortcuts options?

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  • Hi all! This is probably a pretty amateur question, but I've yet to find the proper way to do it...so here we go.

     Let's say that I have an editable sphere and I'm selecting certain polygon faces to map a material. After selecting the area I'd like to apply that material, I use "set selection". Nothing in question there, but when you DO set the selection, C4D automatically selects that polygon tag, and if you're working on a project at 3AM, it's pretty easy to accidentally set a new selection to the previous tag making the first selection disappear.

    So, is there a way to have it release that tag so that I don't have to manually deselect the polygon tag selection while building selections to apply textures to?

    Like I said, it's probably elementary, but I can't seem to find the answer I'm hoping for in the literature.

    THANK YOU!!!

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    4 hours ago, mistamista said:

    Like I said, it's probably elementary, but I can't seem to find the answer I'm hoping for in the literature.

    you can select the polys , then drag the material on top in the viewport of them which will create a selection tag 

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  • 6 hours ago, maliohammad said:

    you can select the polys , then drag the material on top in the viewport of them which will create a selection tag 

    This would be great except I typically texture after I've got all of my rigging and selection work out of the way....so it doesn't help in the heat of assigning selections. Any other ideas?

    7 hours ago, bentraje said:

    I'm not sure there is a way. Besides, deselecting a selection tag is only one key away :)

    What key do you press to deselect a set selection tag? All I've found is a mouse click in an area devoid of tags. I'd love to know the key that you're speaking of. THAT would be great!

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    1 hour ago, mistamista said:

    This would be great except I typically texture after I've got all of my rigging and selection work out of the way....so it doesn't help in the heat of assigning selections. Any other ideas?

    8 hours ago, bentraje said:

    you can use dummy materials (just white material to represent the texture ) then later replace it with the real material using alt +drag 

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