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pxlntwrk

PXL+DIRT "grunge/dirt helper" Octane

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Hi,

PXL+DIRT is a little xpresso setup for Cinema 4d and Octane Render (3.06 or above required), which I hope will help you to bring quickly and procedurally a little life to your materials …

 

>>>More info<<<

 

a video  to show different features

 

Vimeo link

 

Do not hesitate to ask and post here for any help, suggestions, results etc ... or please  check out wip forums threads:

@Otoy , @FrenchCinema4d

 

Thanks for watching

Ciao

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I've only had a bit to mess around, but so far this is really great! Thank you.

 

I've watched the overview video a few times, but is there any chance to get a tutorial? 

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  • 17 hours ago, ericperley said:

    I've only had a bit to mess around, but so far this is really great! Thank you.

     

    I've watched the overview video a few times, but is there any chance to get a tutorial? 

    Hi,

    I do not think to do a tutorial itself, but if I have a little time before the summer, I will post sample files.

    thanks::):

     

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  • Hi,

    here is another example of use 

     

    Vimeo Link

     

    Ciao !

     

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  • Hi,

    some news

    PXL+DIRT is now available @ thepixellab.net

    All you need is out there now ( examples, tutorials and many other great stuffs ;) )

     

    Many thanks for interest !

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  • Hi,

    Here is another example of using PXL + DIRT, This time it smears a can of soda ..

    ViyzZRjfyU6Pm_mISRHPOipb4lugeOY3GTbphA7q

     

    Cheers !

    pxlntwrk.

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  • Hi,

    small update of PXL+DIRT for the Pattern feature (renamed "Displace") in preparation:

     

    -Using a custom bitmap texture as the source of the displacement (in addition to the "Pattern" feature)
    -Synchronization of displacement with the different layers generated (LowCoat, Stickers, Scratch etc ...)

     

    a little gif to illustrate the progress

    wiKyz.gif

     

     

    Cheers!

    Ciao

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  • Hi everyone,

    The Dispalcement update must unfortunately be delayed.
    This new feature really slows down the setup for optimal use, 
    especially with the fresh release of the Octane Plugin for Cinema 4d.
    I'll let you know when I'll have a solid solution for that.
    Thank you for understanding.

    I am sincerely sorry for this miss, and I hope that the future versions of PXL + DIRT 
    will be able to take full advantage of new engine functionalities such as Uber material, OSL, metalness etc ...

    Meanwhile keep enjoying PXL + DIRT !!!

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