Jump to content

Cinema 4D R19 discussion!


Recommended Posts

All,

This has been a very illuminating thread.   Can anyone confirm if ProRender will allow emissive materials?   That alone would really make me happy about R19.  Someone mentioned support for OpenVDB, butI am not sure if that alone will be enough as I think you also need a particle system that can generate the data (any hints from Insydium at NAB on this?).

 

One other question: How much of a game changer would it be for people if R19 now supported import/export to Allegorithmic Substance Painter?  C4D already supports Substance materials, so this would be a logical next step.

 

Dave

Link to post
  • Replies 550
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

CINEMA 4Ds SDK (Software Development Kit) is changing constantly. This has to be done to reflect new functionality and changes under the hood. While we try to keep the SDK as stable as possible, from

That was the original intent of the first post on this thread.  Can anyone point out where the core is in action on past releases up to and including R18.  I was hoping Fritz would be able to elaborat

I remember people complaining before R18, saying it would bring minor updates.. and we got an enhanced knife tool plus fracture and some other goodies. The "handful of random updates" I got every year

Posted Images

I would really like to see an update on the file management system - the content browser is clunky at best and the texture manager should be more powerful. It could easily borrow from the language of video editing software which has a more sophisticated approach to asset management and warnings when assets are moved.

Link to post
On ‎6‎/‎24‎/‎2017 at 9:14 PM, 3D-Pangel said:

Someone mentioned support for OpenVDB, butI am not sure if that alone will be enough as I think you also need a particle system that can generate the data (any hints from Insydium at NAB on this?).

Yes. XP4 cannot come quickly enough! :2uge4p4:

Link to post

Is there any comparison in rendering speed between physical render and prorender, when they are rendering same scene? If I understood correctly, prorender can be used for rendering scene with standard cinema materials, like physical render?

Link to post
Guest mjpindara

Not to reiterate too much,

But the UV editor is years behind other software. And you could argue that 3rd party tools make up for it's lack of care. In my mind, a base software should be able to model, texture, animate, light/render a scene. Without a strong UV editor, C4D is failing at the basics of a 3D base software. Don't get me wrong, I love C4D and dont want to go anywhere else. But between UV unwrapping and an animation Graph Editor that needs to be rubix-cubed into functioning well, C4D can't be a serious competitor to packages like Maya or even Blender for 3D production.

In short. Please update the UV editor, and FOR THE LOVE OF GOD make the Graph editor more sensible. (from an animator who started in Maya)

Link to post
56 minutes ago, Greatszalam said:

MAXON has said they are working on improving the UV tools and/or making a whole new workflow for them. They just haven't said when those are going to come.

It won't be R19. Just expect a token gesture with a couple of very minimal UV tool enhancements.

Link to post

Adding a well working plugin for C4D from any render engine is a huge amount of work that takes a huge amount of time.  With them adding support for ProRender I'd expect there to not be much more because of the huge amount of time making a plugin for a render engine takes.  I see adding support for ProRender and a bad move for many reasons.  1) C4D had a ton of render engine available for use already.  Of all the 3D programs out there C4D might have the most render engine plugins available.  Yet another plugin is not what C4D needs.  2) ProRender looks slow and new.  There is so much work that goes into making a good render engine having a new one is probably bad unless they have a huge team working very efficiently on it.  3) The time wasted on adding support to ProRender could have been used adding features people would actually want and use.

Other things that will probably be added is real time painting preview in bodypaint and some tools being multi core.  It probably won't be integrated well with steady stroke and other features that would make people actually use it, so again a waste of time.  I'm sure most have switched to useing 3DCoat, zbrush, or substance painter at this point anyway.  If they do have things like steady stroke in there it will be a huge feature for me.

For the new core I would hope it means at least all tools would use multiple cores and everything would run faster.  At the very least I'd hope the bool tool would use multiple cores.  To help answer 3D-Pangel's initial question in the past we might have seen the mograph tool use multiple cores, a faster startup of c4d, and some other tools using multiple cores as a partial integration of the new core.  They probably have been working on it for a long time so this for me will be the most interesting thing.  Seeing how much they actually get done next year with that crew not having to spend so much time on the core will be more interesting.

MAXON switching to a system where you don't have to update every year for your copy of C4D to not become worthless would be great from my perspective.  Their list of updates per release have been so ho hum that I could save a lot of money by skipping several releases and then pay $650 to upgrade.  This would be bad for MAXON as so many people would do this, they would lose a ton of money.  C4D has not have a I need it or really want it update for a long time.  They know this, and are keeping the you must update every year policy because of it.  There would be some money in the large number of people that might upgrade from really old versions to the newest one for $650.  They would also be able to keep some users from switching to other programs because they are tired of paying $650 per year for features they will never use.  To know if it would be overall positive or negative cash flow would be hard to determine.  I could be wrong.  Maybe they make more money by changing their upgrade policy.

That is the way I see things.  I could be wrong.  If they have anything like VR or something I'd be really surprised.

Link to post

Well, I would just add that watching Redshift presentation from 2015 got me thinking, because the guy who was in charge was talking a lot about their customers who were actually big companies and they would listen to their feedback on what new features RS needs, so I am guessing that MAXON doing the same thing, I don't know, but I got the filling that that's the case.  So I hope MAXON is doing right things for the future!

U Render Quality Assurance Specialist

Link to post
2 hours ago, Igor said:

Well, I would just add that watching Redshift presentation from 2015 got me thinking, because the guy who was in charge was talking a lot about their customers who were actually big companies and they would listen to their feedback on what new features RS needs, so I am guessing that MAXON doing the same thing, I don't know, but I got the filling that that's the case.  So I hope MAXON is doing right things for the future!

So after having re-read the posts, my conclusion would be, let's wait & see, and to MAXON the benefice of the doubt some for new stuff coming as well as hearing their customers.

Clock is ticking, we shall know soon the result and as usual some people will be happy, some others will not ;o)

 

Cheers

Regis

Link to post
2 minutes ago, virtualzapp said:

Clock is ticking, we shall know soon the result and as usual some people will be happy, some others will not ;o)

 

Pretty much is the same every year. :D 

U Render Quality Assurance Specialist

Link to post
  • Hrvoje unfeatured this topic
  • Hrvoje unpinned this topic

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...