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3D-Pangel

Cinema 4D R19 discussion!

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Corona too!

 

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Not sure did you guys saw this 

 


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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Ah, that is nice :)

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  • 7 hours ago, SIgor said:

    Not sure did you guys saw this 

     

    Yes...it is nice.  Any chance of getting some specs on the scene file (total polygons, total objects, number of lights) ?  The Radeon Pro Duo specs are pretty beefy.  Anyone have any Cinebench data on that card?

    Dave

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    how about specs on machine? doubtful it is a 4 core ;-)

     

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    Iv not seen any speed improvements from r16 to r18, but Im not a long time users yet to have been able to dig too deep while on r16,r17.

    I really like to see me favouring C4D over some of the features im forced to use in Modo.  I need to see proper symmetry, and re symmetry in C4D, and its character tool Adv Biped work with mocap data retaining its IK rig.  Pose morph Auto joint driven again  like Maya ,Modo has should be implemented.  Slice tool to work flawless, bridge with multiple selections, auto polygon fill open gaps, soft selection radius changes after deformation does not update deformations as id expect.  Simple snap from one object onto another, better options for axis modeling, macro recording, OpenSubdiv fully working, more accurate weight painting for symmetry, should not have to keep optimizing a mesh to get rid of verts left behind, these things just make life easier.

    I so hope r19 is not based on a half implemented AMD render engine, I just dont need it after paying out for Vray.

    I do have high hopes for r19 as Im a studio user and its alot of money for me to shed out which I havent got my new MSA yet.  MODO Iv not upgraded since 9.2, and now they have their new upgrade policy in place im holding off as long as I can from entering it into and non get out  perpetual maintenance without the cost rising £200 more as a penalty.  MSA still looks the best offer for me at the moment but if r19 fails me, I will change my thinking on future upgrades.

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    12 hours ago, SIgor said:

    Not sure did you guys saw this 

     

    + 1 more "nice"

    Should be an interesting summer all-told. Hopefully we're all doing the R19 MSA happy dance when the time comes.

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    I really don't see the point to develop and integrate new render engine. This two year give us Redshift, Corona, Arnold, Cycle, Thea. And we already get Octane, Vray. And they are used a lot in production. Maybe youtube kiddies who do minecraft no care. But they also no care about buying render engine. So about market place of this new engine I have some huge doubt it's worth the time it's ask.

     

    And since 90%(It's random number I don't have any proof. But I never met someone who use ar in production) of us already use 3rd party engine, I really doubt we will switch and change all our workflow for his. Moreover when you come for ma node base element why you would go backward to this old system?

     

    About video, for me it's nothing... It's just a car with a shader, nothing fenzy. And we don't know the spec of hte machine but it's for sure a monster.

     

    About UV editor I don't want to kill dream of everyone but I just want to let you know they have introduce in R18 in python the UV command who are aviable since R14 in C++. So if they rewritte everything about UV I don't see the point to take time to port C++ function to python function when you will change everything in one year. So it's why for me UV tool will AGAIN not evolve.

     

    About bodypaint, yeah it's true, but really who use it nowaday and even the sneek peak just shouw us, how bad it will be. Just look at mari/Substance Painter/Quixel simplicity vs quality. So yeah it's build in c4d, but personally I prefer loose 10sec for export and 10sec for import and have huge more control/quality in another software !

     

    And About core improvment, keep in mind multi-threading doesn't mean multi-cpu ! :/

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    I will say that I totally agree with graphos on the UV and Render subject.

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    11 hours ago, bobc4d said:

    how about specs on machine? doubtful it is a 4 core ;-)

    it's i7, no fancy machine not sure if it is 6 core but CPU doesn't really matter here that much. As far as I know, GPU that is used is similar to nVidia980ti, or in that range. Scene is 750K polys.

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