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Rendercore Lab

MiKo

Polystein Kit for Cinema 4D

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bezo    414

I think it´s "doable" also for cinema. Library is one thing and programmation part (scaling/adjusting/welding/aligning to source polygon normals) other...

Like is visible tiling number in every part of kitbash (2x2 most often)

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C4DS    133

This looks very interesting, and something I could really use myself. Besides using it, it also looks like a very challenging and fun project to implement.

Someday I'll sure want to try my hands on writing something like that.
Thanks for sharing the info.

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rorylowe    2

Please Please Please, someone make this for C4D, we'd definitely use it. 

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C4DS    133

Tried my hands on making a prototype/conceptual script to start feasibility tests for a new plugin.

Working title: PolyGnome

Short concept video:

 

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Vozzz    81

seeing that concept video, reminded me of a plugin for c4d that did that it was called fusion thing, but all traces of it seem to have dissapeared, just screenshots here and there. it was very poorly marketed, would've never thought of using it like polystein.

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3DKiwi    316

Nah, just ditch C4D and come on over to Modo :wackywink:

I haven't got Polystein but I'm using 2 other modelling kits by the same developer. One is a whole heap of modelling scripts that do some cool stuff and the other one is a live hard boolean workflow where you can move your objects around and things update. C4D can do this but it's very CPU taxing.

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