Jump to content


Guest mlister

Elbow joint shift with IK and Pole vecto

Recommended Posts

Guest mlister

Hi guys,

i'm having an issue with IK and moving the pole vector back in z-space.

 

i set up my joints, add my  IK tag to the shoulder joint and add the end joint then create a goal and a pole.

 

when i go to move my pole back behind the character, the elbow joint start moving slightly outside the mesh.

 

what am i doing wrong?

 

 

poleVectorIK.jpg

Share this post


Link to post
Share on other sites

Add a Null and place it in position then in the IK poll field select your own null.  Use the rotation value if needed.

 

 

Dan

Share this post


Link to post
Share on other sites
Guest mlister
  • Topic Author
  • thanks Dan

    that helped...there's still a bit of a shift....but it's minimal...

    Share this post


    Link to post
    Share on other sites

    just a thought..based on the images, your joints are not aligned correctly (z direction is off).

    before you do anything with ik/poles check your joint orientations..z axis should point down directly to the next joint!!

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×