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duud

Vray or Octane ..

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munna    7

I am also with VrayforC4D since long now. From 1.9 it was some different story but with 3.4 and above.... Vrayforc4d did much improvement which I think no other render engine have done and main is support, which is prompt. For post production, its layer system is amazing and..... etc.

 

Have a look here... I am sure you will like it.

http://www.vrayforc4d.net/learn/

 

...

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Rectro    523

Im using Vray every day in  C4D, im on v3.5. Its very fast, and now with 3.5 we have adaptive lights which speeds up large scenes with many lights significantly.  It also has a new base material which is a simplified version of the Advanced material, and has all you need, its hard to get any more simple than that.  Quick settings dialog box has only a few parameters, almost imposible to go wrong,  so its a out the box experience for new users.

 

For specialised skin and hair materials it has it all, you have a choice of 3 SSS materials, one of which is AL surface known for its simple yet superb skin rendering without the bleeding as you get with other SSS materials.  ALhair produces super realistic hair shading, plus Vray has its own Hair material so being that Vray is normaly used for Arch Vis work, it does have the best Skin and Hair known to only Arnold.

 

It does have some down sides If im to be honest.  The lighting does not show in the view port accuratly, there are ways to get it to work, but lights like the dome offer no visual feedback in the viewort, and often leaves me in the dark, or with a blown out scene.  For SSS based materials, the textures loaded do not shown correct in the viewport.  The IPR is not stable for me, and for the type of materials I used such as hair, and skin, bump and displacment it just dont work consistently often leaving me with no choice but to forget the IPR is even there at all.  The IPR also has issues with rigs in the scene, this is something not just a issue with C4D its ChaosGroup.  The Manual has improved a great deal, but I still find it hard to learn from it, it feels like it was writen as a overview of what it does rather than go into detail how to use it, often I have to look else where such as the Max, or Maya manual to get the extra details I need, but even then its not great, its like it was writen for technicians not artists.  Thankfully it handles complex scenes with ease, and its Progressive render lets you see a quick view of what your going to get so makes iterations that little bit faster.  Should the viewport being much better, and the IPR fully featured and working well it would significatly speed up my work as I have to make many more iterations than wanted.

 

Having a history of being used in the film industry, and for high end dramas such as Game Of Thrones, its a big deal for a single user like me to have such quality renderer knowing that I have scope to push the boundaries limited by me and my skills to use it.  Support is there and have got me out of some issues fast, Stefan is quite quick to answer, and resolve problems often related to user error.

 

Dan

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duud    1
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  • Thank you Munna and Rectro for your opinions.

     

    Rectro, looks like there is a big improvment on this 3.5 version, I really like to put my hands on it and try some renders :D

    About the IPR, is good to know that, for the moment doesn´t work pretty well..so, if you don´t get similar resoults with the IPR like the Final render, may be it's better to wait a little for a bugfixed version of the IPR.. I mean, make no sense to visualize a different resoult of the final render.

     

    Thank you guys!!

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    Rectro    523
    1 hour ago, duud said:

    Thank you Munna and Rectro for your opinions.

     

    Rectro, looks like there is a big improvment on this 3.5 version, I really like to put my hands on it and try some renders :D

    About the IPR, is good to know that, for the moment doesn´t work pretty well..so, if you don´t get similar resoults with the IPR like the Final render, may be it's better to wait a little for a bugfixed version of the IPR.. I mean, make no sense to visualize a different resoult of the final render.

     

    Thank you guys!!

    Hi

     

    Its not that the IPR shows different readout to the final render, but it simply has limitations to what It can show.  The lighting, and general use of the advanced material is fine.   Im using it for characters which has hair, Alsurface, or Fast SSS with displacment maps and rigs,  the IPR just dont like this, and often freezes on me, so I dont use it  no  more.  Your best to try the demo and see how this is for you, but its certaintly usable, but ChaosGroup needs more time on it.  To clarify also, I havent spent huge time looking into the nitty gritty of why I have such issues with the IPR, I just expect it to work out the box, and for me it dont.  V 3.4 has the main improovments in it, it became much more artist friendly.  

     

    Im fine with tech, and learning it, but over the years iv moved my attention to the art not the tech, and these days id just rather get on with production than spend countless hours learning the ins and out of tech hindering my production.

     

    Here is the info on the IPR from the official site. Vray4C4D faq

    Here is a link to learning videos for Vray4C4D Learning Vray4C4D

     

    Dan

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    duud    1
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  • Thanks for your reppy Rectro!

    We have a lot staff to do and unfortunetly we don't have time to learn all the things of a new render engine, or at least, the minimum to make some good quality renders. At the end we decided to render with Cinema 4D engine, which has a good quality for what we want to do, and it is a lot easier than VRay.

    Thank you for your help guys!

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