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Rendercore Lab

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Manual eyeball bind works 50% OT time

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joolsd    1

Hi . I have been doing some facial rigging and this is involves some eye ball binding. In R17. The idea is that the eye will track motion data from a n external mo-cap source.

It is one of those projects, where I am going to have to re-do stuff for development reasons. So I don't want any success to be a fluke.

So with the eye ball i have a head rig. And I can get it to bind 50% of the time. 

I am ethier doing something very slightly different each time or there is a bug. I have tried to observe myself making it work, but I can't see what I am doing work when it doesn't work.  Any ideas on the inconsistency? 

Best regards

Screen Shot 2017-07-16 at 12.51.17.png

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