4.2.1 IPS upgrade and maintenance is in progress, please be patient while we working on resolving some problems! 

Jump to content
Cinema 4D Plugins
Cinema 4D Plugins
Sign in to follow this  

Manual eyeball bind works 50% OT time

Recommended Posts

joolsd    0

Hi . I have been doing some facial rigging and this is involves some eye ball binding. In R17. The idea is that the eye will track motion data from a n external mo-cap source.

It is one of those projects, where I am going to have to re-do stuff for development reasons. So I don't want any success to be a fluke.

So with the eye ball i have a head rig. And I can get it to bind 50% of the time. 

I am ethier doing something very slightly different each time or there is a bug. I have tried to observe myself making it work, but I can't see what I am doing work when it doesn't work.  Any ideas on the inconsistency? 

Best regards

Screen Shot 2017-07-16 at 12.51.17.png

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.