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Post your Redshift WIP / Final Images!


nerv

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Feeling retro...     

I'd like to say third time's the charm, but these are way too much fun to work on, so I can't make any promises...     

my first redshift project :) tried to squeeze in as much as possible to learn a lot at once, blurry transparency, volumetrics, fog, displacement, SSS... the only thing i had to fake in post were the u

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And I'm finally able to share some of my work for Perrier! 

 

Quoted from the WIP/Final Images section: 

 

A colleague and I were commissioned to work on a series of 360-degree videos and short, looping teasers for Perrier.   
 
Perrier wanted a mix of realistic bottles in a cartoon-like world.  The deadlines were tight, so GPU rendering was going to be essential for iteration and final renders.  Redshift (my go-to GPU renderer) does not have a dedicated toon shader.  However - that doesn't mean you can't build your own! Thanks in part to some tips from @merkvilson, I was able to generate some custom "faux" toon shaders that were easy to tweak and FAST to render.  All native, all within C4D and Redshift.  The only external textures used were the bottle labels and the backdrop.  
 
Below is some imagery for the first theme, just shared by Perrier on their social media.  Currently working on more themes for them, so this will be an ongoing thing! Will keep updating the thread as I go.  

 

A couple of styleframes for Perrier's approval on lookdev: 

 

36942498681_466ce6663b_c.jpg

 

36687990730_d6f97faf69_o.jpg

 

 

And the official teaser loop that's started to circulate today.  Not sure when Perrier will be sharing the 360-degree video.  

 

giphy.gif

 

 

 

 

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Thanks, friends!  I might do a little tutorial on that soon.  :) 

 

On another note... I don't really care that much about halloween - but I recognize that halloween-themed renders can be fun.  So, here's one.  

 

somenerv-glamoween.thumb.jpg.2f5eed840497eda41e15774dae5fd91d.jpg

 

 

And a little Turbulence FD + Redshift R&D: 

 

somenerv-headcold.thumb.jpg.f07e8d48d84e1c06e0e1e5c08c5765ff.jpg

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The Cabernet of Dr Caligari

 

My first attempt at a still image in RS. Can't get the wine really right.

 

The title is a pun on a German expressionist film of the 1920s "The Cabinet of Dr. Caligari". The film style was characterized by sharp angles, trapezoidal windows and stark lighting. The stage flats in my image are edited stills from the movie. So what would Dr. Caligari's wine bottle look like?

RS-Caligari.jpg

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Your yearly Halloween public service announcement: 

somenerv-razorcandy.thumb.jpg.8f2e806a12b3e6acdd155dc8914ea7f4.jpg

 

@djfilms Looking good so far.  Really love the bottle shape. 

 

As for the wine, go to the RS Material's advanced tab and play around with the Shadow Opacity slider.  The default is set to 0 and does really weird things with refractive materials, especially when nested (e.g. a liquid within a glass container).   Same goes for your bottle material itself.  

 

Also, not sure how you're coloring the wine, but I'd recommend using transmittance under the single SSS section, as opposed to just applying a color to the refraction. 

 

 

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19 hours ago, nerv said:

Your yearly Halloween public service announcement: 

somenerv-razorcandy.thumb.jpg.8f2e806a12b3e6acdd155dc8914ea7f4.jpg

 

@djfilms Looking good so far.  Really love the bottle shape. 

 

As for the wine, go to the RS Material's advanced tab and play around with the Shadow Opacity slider.  The default is set to 0 and does really weird things with refractive materials, especially when nested (e.g. a liquid within a glass container).   Same goes for your bottle material itself.  

 

Also, not sure how you're coloring the wine, but I'd recommend using transmittance under the single SSS section, as opposed to just applying a color to the refraction. 

 

 

@nerv, multitudinous thanks for your (as usual) sage guidance. I'll try your suggestions. best regards, David

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