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nerv

Post your Redshift WIP / Final Images!

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  • Voronoi voronoi voronoi... 

     

    somenerv-fractae6.thumb.jpg.0acdf6b2583ca0842e15e4da6f3e24e3.jpg

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  • And I'm finally able to share some of my work for Perrier! 

     

    Quoted from the WIP/Final Images section: 

     

    A colleague and I were commissioned to work on a series of 360-degree videos and short, looping teasers for Perrier.   
     
    Perrier wanted a mix of realistic bottles in a cartoon-like world.  The deadlines were tight, so GPU rendering was going to be essential for iteration and final renders.  Redshift (my go-to GPU renderer) does not have a dedicated toon shader.  However - that doesn't mean you can't build your own! Thanks in part to some tips from @merkvilson, I was able to generate some custom "faux" toon shaders that were easy to tweak and FAST to render.  All native, all within C4D and Redshift.  The only external textures used were the bottle labels and the backdrop.  
     
    Below is some imagery for the first theme, just shared by Perrier on their social media.  Currently working on more themes for them, so this will be an ongoing thing! Will keep updating the thread as I go.  

     

    A couple of styleframes for Perrier's approval on lookdev: 

     

    36942498681_466ce6663b_c.jpg

     

    36687990730_d6f97faf69_o.jpg

     

     

    And the official teaser loop that's started to circulate today.  Not sure when Perrier will be sharing the 360-degree video.  

     

    giphy.gif

     

     

     

     

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    Awesome - always great work from you. Maybe the Redshift devs should take notes on how to make a toon shader ;)

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    Wow, that toon shader looks awesome. How the....?

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  • Thanks, friends!  I might do a little tutorial on that soon.  :) 

     

    On another note... I don't really care that much about halloween - but I recognize that halloween-themed renders can be fun.  So, here's one.  

     

    somenerv-glamoween.thumb.jpg.2f5eed840497eda41e15774dae5fd91d.jpg

     

     

    And a little Turbulence FD + Redshift R&D: 

     

    somenerv-headcold.thumb.jpg.f07e8d48d84e1c06e0e1e5c08c5765ff.jpg

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  • Another "dark" one... (wait for it) 

     

     

     

     

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  • More retrowave alley action... this time with a Ferrari F40 (from CGTrader). 

     

    somenerv-imhere.thumb.jpg.edf9b7354ee06d361219101ac4f29e1b.jpg

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  • work-related:

     

    giphy.gif

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    1 minute ago, nerv said:

    work-related:

     

    Feeling seasick. Not sure if it's because of the motion or because I'll never get to this level of quality........ :-)

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    The Cabernet of Dr Caligari

     

    My first attempt at a still image in RS. Can't get the wine really right.

     

    The title is a pun on a German expressionist film of the 1920s "The Cabinet of Dr. Caligari". The film style was characterized by sharp angles, trapezoidal windows and stark lighting. The stage flats in my image are edited stills from the movie. So what would Dr. Caligari's wine bottle look like?

    RS-Caligari.jpg

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  • Your yearly Halloween public service announcement: 

    somenerv-razorcandy.thumb.jpg.8f2e806a12b3e6acdd155dc8914ea7f4.jpg

     

    @djfilms Looking good so far.  Really love the bottle shape. 

     

    As for the wine, go to the RS Material's advanced tab and play around with the Shadow Opacity slider.  The default is set to 0 and does really weird things with refractive materials, especially when nested (e.g. a liquid within a glass container).   Same goes for your bottle material itself.  

     

    Also, not sure how you're coloring the wine, but I'd recommend using transmittance under the single SSS section, as opposed to just applying a color to the refraction. 

     

     

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    19 hours ago, nerv said:

    Your yearly Halloween public service announcement: 

    somenerv-razorcandy.thumb.jpg.8f2e806a12b3e6acdd155dc8914ea7f4.jpg

     

    @djfilms Looking good so far.  Really love the bottle shape. 

     

    As for the wine, go to the RS Material's advanced tab and play around with the Shadow Opacity slider.  The default is set to 0 and does really weird things with refractive materials, especially when nested (e.g. a liquid within a glass container).   Same goes for your bottle material itself.  

     

    Also, not sure how you're coloring the wine, but I'd recommend using transmittance under the single SSS section, as opposed to just applying a color to the refraction. 

     

     

    @nerv, multitudinous thanks for your (as usual) sage guidance. I'll try your suggestions. best regards, David

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