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New in Cinema 4D R19 - Full Feature List

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Hey guys, here is an overview of new Cinema 4D R19 :)





    Alembic R19
        Alembic module is now based on Alembic 1.6.1 SDK
        Alembic now supports subframe interpolation
        Other Attributes option enables the import of additional point attributes
        Export now supports the LOD Object
    Alembic Generator
        Other Attributes option enables the import of additional point attributes
        Several workflow improvements
    Alembic Morph Tag
    FBX R19

        FBX module is now based on FBX SDK 2017.1
        Support for FBX LOD Groups added (import/export)
        Selection Only option added to export the selected objects only
        Global Coordinates option added to save objects with global instead of local coordinates
    New Media handling
        DDS exporter added
        RPF can now save Material IDs
        New option Groups (combine name collisions)
    Houdini Engine Integration
        Updated to Houdini Engine 16.0.633
        The integration now also supports particle rotation.

Workflow / UI

    New Feature Highlighting
        Highlights new features in the current and previous version
        Highlights fade when used
        Custom highlight sets can be created
    New Media Handling Core
        Better media support in Cinema 4D 
        Data gets loaded more efficiently
        Layerset chooser now supports multi-page/stream images (e.g., in multi-page TIFF files)
        Layerset chooser now allows access to and selection of streams in a movie
        Support for an arbitrary number of alpha channels
        Format presets for all image/movie formats
        Option to adapt the Movie Data Rate if the resolution changes
        Textures can have their own color profiles
        Embedded color profiles for textures can be loaded
        Anamorphic formats can be recalculated in the Picture Viewer
        TIFF files can be compressed
        Pixel aspect ratio can be saved/loaded
        Better support for CMYK and YUV images
        3D texture view supports the greyscale color profile
    New Load Substances from Folder command in the Substance Asset Manager
    Various new behaviors when inserting an object with multiple objects selected
    Image/movie options of loaded files are remembered, images and movies can be saved with the same settings
    The Content Browser now marks Substance assets with an overlay
    The Vertex Color tag has a new option with which the vertext colors can be constantly shown
    The save dialog window in the Picture Viewer can now handle anamorph videos


    Weighting Improvements
        Improved weight mirroring
            Joint matching algorithms (hierarchy-based, coordinates-based, name-based)
            Improved point matching algorithm (improved nearest point, normalized closest point)
            Mirror tool integration /w 1-click functionality
            Weight Manager integration
        Weight Manager improvements
            Several workflow improvements in the Weight Manager
            WM refactoring: Separated Weight Manager from the Weight tool, Weight Manager per scene
            Multiple Weight Manager windows
            Improved joint list workflows (more consistent, custom list order with new Weight tag sort including folder support, list        supports hiding joints)
            Improved spreadsheet workflow (more consistent filtering, new filters)
            Expose functions to the scripting API
        Weight Tool improvements
            Tool refactoring and performance improvement
            Normalization fixes
            Select joint influences in the Viewport
            Improved smooth workflow
            Improved Picker workflow
        New rigging specific layout
        Improved commands (bind multiple objects)
    Character Morphs
        PSD (Pose Space Deformation) added
    Undeformed version of an object can now be used for rigid body simulations


    Improved Voronoi Fracture
        Auto Connector" to automatically create a setup of Connectors between pieces.
        Geometry Gluing to merge pieces together
        Detailing to give pieces a more realistic look
        Sorting has been moved to a new tab
        New sorting mode Object
        New Piece Scaling functionality, to scale voronoi cells
        The effect of Offset Fragments can now be inverted, this will create one object consisting of the gaps
        Hull Only can now have a thickness
        The fracturing results can now be saved in the .c4d file format
        Vertex maps can now be created for inside face selections, outside face selections and edge selections
        Much better performance when fracturing high-polygon-count objects.
    New Noise Falloff
    New Sound Effector

        New user interface
            New, interactive Frequency graph
            Sampling the sound with several probes. Sampling modes: Peak/Average/Step
            Different modes to map probes to clones (Iterate/Distribute/Blend)
            Different ways to colorize the clones
    Improved precision for source falloff for effectors
    Improved speed of the volume effector


    New UV Tile Offset mode for the Variation shader
    Variation shader now also work in Hair materials


    ProRender, a new GPU-Based Render Engine
        Based on OpenCL 1.2, works on NVIDIA and AMD cards on Windows and AMD cards on macOS
        Multi-GPU support with very effective scaling
        Interactive preview render in Viewport
        Support for native materials and lights
        New PBR-based light and material type
        Firefly filter
        Bucket rendering for large resolutions
    Viewport Enhancements
        Faster and better-looking reflectance channel preview by physically-based shading
        Reflectance channel roughness map support
        Reflectance channel per-layer bump map support
        Fast and accurate illumination from rectangular area lights
        Depth of field effect with Bokeh (support for Diaphragm shape), closely matching the depth of field in Physical Render
        Screen space reflections
        Area lights can be now shown as solid in the Viewport
    Spherical Camera
        New Camera option to create 360° and dome renderings
        New Field of View helper in the Viewport
        Supports different mapping formats (lat-long, cubic-cross, cubic 3x2, cubic string)
        Supports stereoscopic rendering
    TeamRender Improvements
        Support for Frame Steps
        Changed reordering strategy
        Clients continue rendering, even if the server is not reachable
        Support for encrypted web connections
        New automatic service discovery
    New Tone Mapping post effect
    Speedups for Standard Renderer
    Speedups for simple transparencies in Physical and Standard Renderers
    Supersampling setting for the Hardware OpenGL Renderer
    Shadowmap filtering improvement for the Hardware OpenGL Renderers
    Instant material updates


    New Modeling Kernel
        First incarnation of the new, modern modeling kernel
        Currently used by
            Plane Primitive generator
            Reverse Normals command
            Align Normals command
            Polygon Reduction generator
    New command option dialog with Reverse User Normals option for Reverse Normals and Align Normals commands.
    Level of Detail Object
        Switching level of details levels on different criteria (user-defined level, user-defined-value, screen size horizontal/vertical/surface, camera distance, project LoD)
        Different modes
            Children mode
            Simplify mode
            Manual Group node
    Polygon Reduction Generator
        Polygon Reduction is now a Generator
        New reduction algorithm
        Reduction can be set as a percentage or as number of remaining polygons, edges or vertices
        Better UV handling
        Can handle multiple objects either as one object or each one separately

    Displacer has new Options
        Process Normal tag
        Type (RGB (XYZ Tangent)

Motion Tracking

    Scene Reconstruction
        Reconstruction of the recorded scene, based on the Motion Tracking 3D Solve data
        Creates a Point Cloud or a mesh
    Motion Tracker Enhancements
        Manual Tracking now can work on R,G,B or custom channels
        Footage can now displayed as "Tracker View", e.g. Red Channel only.
        The Tracker can now work with a circular tracking pattern

UV Editing

    User Interface modifications
    Improved UV Selections including Grow/Shrink Selections, Select Connected and double click to select Islands for UV Polygons and Points
    Convert Selection now supports UVs
    Coordinate Manager now supports UVs
    New Numerical Editor for UV points

BodyPaint 3D

    BodyPaint is now based on OpenGL
    New BodyPaint save options

Demo Version

    Rendering Resolution Limitation has been removed, The Rendering will have a Watermark instead






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| MAXON Quality Assurance | 3D Artist | C4D Cafe Manager | Gamer in Heart/PS4 ID: SIgor420 |:compEnjoy:

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FINALLY!!!!!!!! Viewports that don't flip to wireframe if you even sneeze..... (if the guitar clip is to be believed...)

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Just to clarify, the pro render will work on nvidia cards?  It looked like that from Patrick's video but wanted to confirm it was limited to amd cards.

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