Jump to content

Sign in to follow this  
C4DS

PolyGnome - Mesh Construction Kit

Recommended Posts

Congrats again Daniel on your contributions to the community and to our craft!

Share this post


Link to post

Looking great C4DS! 

Share this post


Link to post

Saw this on Lester Banks and just wanted to say it looks great!

 

Will we be able to add our own Kitbash elements please?

Share this post


Link to post
3 hours ago, ledstereo said:

Saw this on Lester Banks and just wanted to say it looks great!

 

Will we be able to add our own Kitbash elements please?

 

Thanks.
Yes. As the introductory video shows, you will be able to add you own created assets.

Share this post


Link to post

Beta 3 of the plugin has been sent out to beta testers.

 

In the meantime here's a short demonstration of some of the new features added.

 

Share this post


Link to post

Now, I knew it wasn't going to be easy. But, boy, oh boy, this has been a roller coaster project ... and we're not there yet. But close! Really, really close.

A big thank you to the beta testers for finding all my stupid implementation mistakes so far. And I apologize in advance for the next bugs I have introduced ;-)

Anyway.

Not to bash MAXON, but I am sure the Polystein Kit could rely on some solid functionality of the MODO SDK (or API) for the features needed.
I haven't found everything I needed in "our" SDK and thus had to come up with quite some workarounds. But that's maybe my fault for not knowing where to look, or not being smart enough to know how to use the tools at hand. But then again, Seamilar was not different in that regard, so I guess that's the way to go to implement "speciality products".

 

But enough of the trash talk.
Here's a preview of beta 6, which even beta testers haven't received yet. I am too excited, having reached this stage of the plugin, I couldn't wait for beta testers' feedback before showing it to the world (... mwhouhaaahaa!)

 

 

Minor technical detail (I won't bore you with "under the hood" explanations):

My original concept used a single window, containing both the library of assets, as well as the controls to apply the assets onto the source object.

In the end it turned out that this was a bad move, as the user interface became too cluttered. Instead I now went for a two window concept, where one window hosts the library of assets (nicknamed "Junkyard") and the other window hosts the controls to apply the asset. I went totally overboard with this control window and turned it into a graphical ... Well, I haven't yet decided how to call that window. Or maybe I'll just go for PolyGnome & Junkyard. Seems to fit the story.

 

Share this post


Link to post

This is looking fantastic! does work just as well on spheres?

Share this post


Link to post
7 hours ago, Vozzz said:

This is looking fantastic! does work just as well on spheres?

 

Not sure what you would expect to be different on spheres, so I created a short demonstration video.

Of course, due to the curvy surface of the sphere the results depends on how your assets are created (if that is what you were referring to).

The next video shows different sphere types using "flat based" assets.

If this doesn't demonstrate what you intended to see, please feel free to discuss in more detail.

 

 

 

Share this post


Link to post
On ٢٧‏/٨‏/٢٠١٧ at 11:45 PM, C4DS said:

 

Not sure what you would expect to be different on spheres, so I created a short demonstration video.

Of course, due to the curvy surface of the sphere the results depends on how your assets are created (if that is what you were referring to).

The next video shows different sphere types using "flat based" assets.

If this doesn't demonstrate what you intended to see, please feel free to discuss in more detail.

 

 

 

this really awesome how can i git this ? 

Share this post


Link to post

Built release candidate 2 last night, with only the documentation to be completed before release.

Unfortunately, as I just found out installing R19, this latest version of Cinema requires a complete new development environment. Bummer.

 

I am in the middle of projects, and can not afford the risk to install another Visual Studio.

The release of PolyGnome will have to be delayed to work with R19.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

Latest Topics

Latest Comments

×
×
  • Create New...