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C4DS

PolyGnome - Mesh Construction Kit

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It looks amazing and well worth the wait

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  • 23 hours ago, C4DS said:

    Built release candidate 2 last night, with only the documentation to be completed before release.

    Unfortunately, as I just found out installing R19, this latest version of Cinema requires a complete new development environment. Bummer.

     

    Well, seems I was mislead by R19 locking up on start up, and the first few lines of the SDK documentation mentioning the minimum requirements.
    In the end I couldn't reproduce the lock ups I encountered the first few times. Maybe something related to ProRender requiring initialization. Not sure.

    PolyGnome (built with R17 SDK) does run on R19, so I finally focused on writing the documentation.

    Release version, including documentation and some sample libraries have been sent to beta tester for final approval.

    Next step was to build a MacOS version of the plugin, which has been sent to Rick for evaluation purposes.

     

    Awaiting feedback before officially provide the plugin via the C4DCafe store ...

    Will keep you updated.

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    This is awesome, this has actually sparked my interest up again in a old project i started a while ago, a character kitbash kit, with different eyes,mouths ears etc as well as other body parts that could be inter changed to make numerous different characters.

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  • While I expected to have a final version by the end of August, I assumed waiting a few more days would be beneficial, in order to test it with the newly released R19. However, one always finds things to polish or fine tune, right before delivery. And even after all that extra work, not everything will be perfect.

    Of course there will be bugs. Of course there will be the obviously needed small (or not so small) things that didn't make it. But eventually, at one point or another, the product needs to get released.

    While finalizing the plugin I decided to provide a "lite" version of it, as I assumed not everyone would need all the features available.

    As such I decided to release a PolyGnome Junior, with limited functionality.

     

    What are the differences?

    PolyGnome: (49.95 euros)

    - allows both welding and floating of assets

    - supports welding of assets with unmatching edge count

    - unlimited number of libraries (each library can hold up to 1000 assets)

    PolyGnome Junior: (29.95 euros)

    - allows welding only, no floating

    - welding of assets is limited to matching edge count

    - only a single library can be managed (which can hold up to 1000 assets)

     

    59b2ff7234e7c_MatchingUnmatching.thumb.png.821a8f0684d07d4afa934c0fe3827c03.png

     

     

     

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    On 9/4/2017 at 3:28 PM, VECTOR said:

    This is awesome, this has actually sparked my interest up again in a old project i started a while ago, a character kitbash kit, with different eyes,mouths ears etc as well as other body parts that could be inter changed to make numerous different characters.

    yeah im busy building my own small library of parts so im ready to rock when this plugin touches down :-)

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    32 minutes ago, caliburn said:

    yeah im busy building my own small library of parts so im ready to rock when this plugin touches down :-)

    I'm working on a kitbash kit/kits specifically for this plugin at the moment I'm hoping I'll be able to get a decent amount of bits done for the release

     

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  • Just for the record: the plugins (PolyGnome and PolyGnome Junior) are ready for release ... at least for Windows (R17 - R19)

    I am now in the process of setting up build environments for Mac (R17 - R19). Not being familiar with MacOS it takes a little longer to get things done, especially with all the different SDK flavors and the need for multi OS X installations. A real nightmare if you barely know how to navigate on a Mac.

     

    I will let you know when plugin builds for both platforms are completed.

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    2 hours ago, VECTOR said:

    I'm working on a kitbash kit/kits specifically for this plugin at the moment I'm hoping I'll be able to get a decent amount of bits done for the release

     

    oh sorry i misread what you meant lol i just meant for my own use just in case i gave anyone else the wrong idea

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    1 hour ago, caliburn said:

    oh sorry i misread what you meant lol i just meant for my own use just in case i gave anyone else the wrong idea

    haha yea it's cool man, I ment nothing by it like that ,it's a good idea bro 

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  • PolyGnome and PolyGnome Junior are ready and available for R16, R17, R18 and R19, both for Windows and MacOS.

    Both PolyGnome and its "lite" version comes with a small starter's library, including assets provided by Cafe member @VECTOR (thank you again for those).

    More libraries might be released in the future, but for now I assume most are interested in creating their own set of assets.

    Difference between the full and lite version has been explained earlier in this thread.

     

    I will let @Igor update the Store for both products.

    Same concept as with my Seamilar plugin: after purchase via the C4D Cafe Store, please contact me for registration number and plugin file.

     

    A few things didn't make it in this release, but will be provided in future updates of the plugin (in no particular order):

    - customizable thumbnail size

    - (search) filters in junkyard library

    - proxy placeholder in asset (a.k.a. disposable polygons)

    - optimized material management

    - repetitions

    - allow edge selection to place assets (in addition to polygon selection)

    - ...

     

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