Jump to content

Sign in to follow this  
C4DS

PolyGnome - Mesh Construction Kit

Recommended Posts

New features are ready for beta testing.

The repetition option didn't make it as I encountered quite some side effects during design. As such I focused on the multi selection option, as this allows for a workaround to the repetition option without issues.

New in version 1.2:

- resizable thumbnails

- filtering of assets by name, column, row

- edge selection for asset insertion

- multi polygon or edge selection for duplicate asset insertion

- auto removal of coexisting polygons after asset insertion

No changes to the main user interface

 

 

Share this post


Link to post

great upgrades, especially multi insert, filtering will speed up workflow too...

Share this post


Link to post

how come this product seems to be missing from the store?

Share this post


Link to post
5 hours ago, Vozzz said:

how come this product seems to be missing from the store?

Due to technical PayPal-account issues I have asked Igor to temporarily remove all my plugins from the store, until the account issues are resolved.

While plugins cannot be purchased until things are settled, I am still working on next updates. Both for PolyGnome as for Seamilar.

Current customers will thus get new versions when beta testing of added features is completed.

 

Share this post


Link to post

As it is back now to the store now bought it as a x-mas present for me.

Think it´s very useful and saves a lot of time once you have your assets created.

Needs a bit of planning to create assets, especially axis positioning if you want perfect positioning, but love it a lot by now.

 

Share this post


Link to post

The official release of version 1.2 had been delayed but has now been finalized.

 

New in version 1.2:

- resizable thumbnails

- filtering of assets

- use edge selections or polygon selection to insert assets

- insert asset multiple times at once

- improved material handling on assets

- merge point/edge/polygon selection tags by name

- insert asset into scene at world's origin without host object or edge/polygon selection

- removal of coinciding polygons

- new "on surface" positioning option

- added support for tags of type point/edge selection, XPresso, vertex map

 

Share this post


Link to post
On 12/28/2017 at 10:27 AM, C4DS said:

The official release of version 1.2 had been delayed but has now been finalized.

 

New in version 1.2:

- resizable thumbnails

- filtering of assets

- use edge selections or polygon selection to insert assets

- insert asset multiple times at once

- improved material handling on assets

- merge point/edge/polygon selection tags by name

- insert asset into scene at world's origin without host object or edge/polygon selection

- removal of coinciding polygons

- new "on surface" positioning option

- added support for tags of type point/edge selection, XPresso, vertex map

 

Any progress? No version number listed on the product page. 

Share this post


Link to post
58 minutes ago, Rockthepixel said:

Any progress? No version number listed on the product page. 

The product page doesn't contain the version number, since I have no access to update/manage the store pages.

For every change in product description I would need to contact the owner of the C4DCafe website to make these changes. As such, I had decided not to include any reference to plugin version number, as this would require more maintenance for store owner.

 

When purchasing the plugin via the C4DCafe Store you actually only purchase the license. As mentioned in the product description you then contact me via PM or e-mail (preferably e-mail) with the necessary information to complete the order, upon which you will be sent the latest version of the plugin. Which currently is 1.2

Share this post


Link to post

When I started creating this plugin there were a few features I had in mind, but simply could not find a way to provide these.

And while this plugin is no rocket science (far from it), things require quite some tricky solutions now and then. Luckily, I seem to be getting smarter day by day ... yeah, I wish!

Still, features I didn't quite know how to implement then, seem to be feasible now.

A result of this is that I now have introduced an "auto setup" for assets, which -in theory- should work for most of the assets people are creating.

In occasions where the auto setup fails to detect the necessary base and orientation, extra tools are provided to make the manual set up more user friendly.

 

Here's a demonstration video of the latest alpha version I am working on, before going to beta:

Another "feature" of this version is a change in library format. Each library used to be a single Cinema 4D scene file, making sharing and distributing single assets a nightmare. I have reworked the whole plugin to work with separate asset files instead. A conversion utility is part of this newer version to convert from the old format to the new one.

There is however a major drawback on this new way of storing assets.

Cinema 4D takes about 70 to 100 milliseconds to load a scene file. No big deal, you would think. But what if a library consists of 50 assets?

That would then take approx. 5 seconds to load and display. Trust me, 5 seconds is a very long time to wait after you selected a library.

As such, I also had to introduce a caching mechanism to reduce the loading time of libraries again and again. You'll only have to wait the first time a library is selected. Next times, it should like in a blink of an eye.

Next to these changes, the usual bug fixes and optimizations ... no big deal ;)

 

Public release of this new version will be announced when beta-testing has been completed. Thanks for reading.

Share this post


Link to post
On 5/26/2018 at 9:12 AM, C4DS said:

 

Nice one man, getting better all the time, this is gonna make smashing out hard surface stuff much easier :D 

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

Latest Topics

Latest Comments

×
×
  • Create New...