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I'm using Bake Texture option in C4D and I'm not getting the result I wished for. I can't bake out reflection channel, my baked textures are black. So all the work with anisotropy, reflection maps are not visible. How can I bake reflection channel to UV maps with visible results?

 

I also have problem to use in normal channel, the noise and bake it out to UV maps. When I'm using texture noise everything works fine. Is it possible to use Noise generator as Normal map? 

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1 hour ago, spjuver said:

Is it possible to use Noise generator as Normal map? 

No. You'd have to load any noise into a normalizer shader first to turn it into normal data readable by that channel.

1 hour ago, spjuver said:

How can I bake reflection channel to UV maps with visible results?

 

I assume you have ticked 'reflection' in the bake texture options ? And you have an hdri or some other environment to reflect ? If so I'm not sure what to tell you - I've just tested it in R18, and it works fine, even if I only bake reflections.

 

CBR

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  • 4 hours ago, Cerbera said:

    No. You'd have to load any noise into a normalizer shader first to turn it into normal data readable by that channel.

    I assume you have ticked 'reflection' in the bake texture options ? And you have an hdri or some other environment to reflect ? If so I'm not sure what to tell you - I've just tested it in R18, and it works fine, even if I only bake reflections.

     

    CBR

    Youre right. Im missing HDRI. Thanks

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