Jump to content

Hey guys, check out new PolyGnome tool for Cinema 4D from our long-time member C4DS. You can find PolyGnome in our Store and we hope you like it!! :cowboypistol:

Rendercore Lab

Kinink

Cheese modeling : anyone knows how?

Recommended Posts

bezo    397

just slice, nothing more, but there are many ways how to achieve it. Cinema has many modeling tools, only need to research more deeply and use them right way...

Share this post


Link to post
Share on other sites

Kinink    1

Cerbera, tried your way and achieved the same result, thanks!! 

  • Namaste 1

Share this post


Link to post
Share on other sites
Kinink    1

I think im pretty much figuring it out. will be posting here soon the results. Thanks all

Share this post


Link to post
Share on other sites
Kinink    1

Hey guys,
so far everything went great. I started from a cylinder, opened it up and sliced it with the knife tool to get a nice geometry.

For the holes, I went for a new approach : I choose a point or line segment and bevel it. It works pretty well. After it I model with the drag tool. So far, so good. 

 

The only problem I am encountering right now is how to create a smooth transition between textures...I wished the cheese had a coat, like a red one in this case, but it should transition smoothly to the yellow with a turbulence in between... any of you know how to achieve it ?

I have tried so far with the FUSION or Layer with gradient and none worked...also, I´m applying them in two different selections. Am I doing it wrong?

thanks!!!

cheese texturing.jpg

Share this post


Link to post
Share on other sites
VECTOR    290

so you're trying to make the red wax on the outside of the cheese like Edam has? if this is the case then the wax is actually seperate from the cheese it's self obviously so you could just model that, or you could select all the geo apart from the back and do a small inner extruder, which I'll give you a small border all the way round which you could scale/extrude inwards slightly so that the whole thing is still one connected mesh but will look as if the wax is attached then just add a wax like material 

Share this post


Link to post
Share on other sites
Kinink    1

Tried it. Actually for the model attached I did exactly the opposed : extrude the outside. But it doesn't matter what I do, the transition keeps being hard... I wished it would transition from red to red-yellowish and only then to yellow. The picture attached doesn't have the red cover, but the laterals are more or less what I wished...maybe with SSS??

1.jpg

Share this post


Link to post
Share on other sites
Kinink    1

I´ll try creating an alpha mask with the UV map. Maybe it ill work

Share this post


Link to post
Share on other sites
Kinink    1

Hey @VECTOR and @Cerbera, so here is the feedback! still has some room for improvement. But the overall result is here !

 

05_Gruyere_Montagem copy.jpg

Share this post


Link to post
Share on other sites
VECTOR    290
On 06/09/2017 at 7:34 PM, Kinink said:

Hey @VECTOR and @Cerbera, so here is the feedback! still has some room for improvement. But the overall result is here !

 

05_Gruyere_Montagem copy.jpg

ah yea man that's looking nice

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

×