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Subdivision Surface Sphericals

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Hello, all.

I've searched the Cafe and the internet in general about this, but coudn't find a perfect solution. I'd like to know any method you guys use in order to model spherical objects when apllying them to SDS. I know that a standard sphere is not good for subdivision because of the poles of triangles that produce pinching and artifacts after SDS. I'm currently using the hexahedron to model any kind of spherical objects for SDS, cos' it's all made of quads and that way doesn't produce artifacts. But the problem is that an hexahedron, after subdivided, doesn't end up as a perfect sphere. It results in very subtle bulges that deform the shape of an exact sphere. So, if you guys have any suggestions, tips, on how to get a perfect sphere using subdivision It would be greatly appreciated. Thanks.

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