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Smallersen

Rounded corners, phong and reflections

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Smallersen    0

Hi,

 

I already searched the forum but didn´t find a quick solution.

 

I work very much with cube primitives with mirror shaders, and I need to use the rounded corner option a lot. But it seems that is no proper way to use phong on a cube primitive without getting distortions in mirror reflections also on the large, flat sides. The rounded corner angle in the phong tag always include the large sides of the cube, not just the rounding.

 

Is there a quick solution for that problem without conversion to polygons?

 

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Cerbera    1,017

What do you mean by C4D version 'none' ? That doesn't help the people trying to help you, so please update it to the actual version you are using.

 

However, the answer to your question is likely to be 'Yes'. Don't use rounding on primitives. Instead use bevel deformer, which has the option 'phong break rounding' you could disable / enable as you need. Of course because you haven't listed what version you are on I can't tell you if your version has the bevel deformer - it's a prime example of why we need that bit filled in accurately !

 

CBR

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Cerbera    1,017
2 hours ago, Smallersen said:

I use release 17 prime, bevel deformer included.

Excellent. Please put that in your profile, so we don't have to ask every time !

 

CBR

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