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keyframer

Rotate separatly object into mograph

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keyframer    0

Hi !

 

It's certainly simple :-)

 

I have put a square into a mograph radial cloner and then animate with the angle. 

I would like to have the possibility to rotate all my squares randomly. If I put a random effector or a plain they don't stick to my radial path. 

 

I made rotation of the square directly, that's what I want, but have a random rotation.

 

Thanks for the help :-)

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southpaw    37

Did you de-select the Position parameter when you added the Random  Effector? 

 

If your cloner is set to Radial, and you select only the Rotation parameter in the Random Effector, the cubes should stay in their radial positions. 

 

If not, check that the cubes axis is at it's centre.

 

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keyframer    0
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  • Hi,

     

    Yes, I only add rotation in the random effector. 

     

    And it's set to radial and the center of my axis is in the center of the cube. 

     

    And when I add rotation in the random they go crazy...

     

    Here is the file

     

    Thanks !

    squares.c4d

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    southpaw    37

    Scene file attached for you. 

    The weird rotation happens because your cube was not at position 0,0,0 within the cloner.

    So the Random Effector had an unexpected result. 

     

    I have set the coordinates of the cube's position  to 0,0,0 inside the Cloner and this appears to have fixed the problem.

     

    I needed to  the camera's z-position back and reduce the cube size slightly to view it all. 

     

    Now the cubes rotate individually. 

     

    Last note, if you put your lights on a layer and hide that layer from the viewport, it will be easier for you to work as you viewport will be less cluttered.

    squares_0001.c4d

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    keyframer    0
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  • Ho ! Thanks southpaw !

     

    So logic by the way...I forgot often the coordinates of the object before I put into a modifier.

     

    Yes I know about the layers, but I don't think all the time to do it :-)

     

    Thanks have a great day !

     

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