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  2. Yep, it's that. Your Phong angle was set to 180 degrees. Reduce that to 40 and all is better. Is that what you mean ? You can get it potentially better than that by selecting certain edges, r-clicking and choosing Phong Break Selected if you need more precise control of what breaks where... in the same menu you can also select phong breaks to see what's what, and unbreak selected if you go wrong applying it... CBR
  3. At first glance I would say that looks like a phong issue.. hang on - I'll check your file, and get back to you... CBR
  4. everfresh, apologies for the very late response!!!1 You solved my problem. A thousand blessings on your household. best regards, David
  5. Today
  6. Looks like you stripped the animation out, but that's ok. I animated it with position keyframes and it's working great. Hilos_04.c4d
  7. Hi all Ive not seen this happen before so hoping that someone will show me the way... Very simple carton shape for a packaging visual and when I drop it in a thickness surface which normally give me a nice little thickness to replicate card at the sides its doing something else that altering my UV's. Ive even re unwrapped it after making editable. but seem to get the same things happening. Its not having to use a nurb to smooth as isn't necessary but the effect is a bit similar to having artefacts. Hopefully someone can help here. Lang carton_thickness_prob.c4d
  8. The main quality settings for RS are under the Basic tab under Unified Sampling. The default settings are VERY low, so don't be afraid to crank those up. The rule of thumb is to double the number each time you increase it. I think RS likes even numbers, but I just heard that somewhere so I don't really know if it makes a difference. If you're using GI and/or have some moderately complex stuff going on in your scene, don't be surprised if your Samples Max is over 1000. Here's a good tutorial to get you started: https://www.youtube.com/watch?v=LcxjkHFS-2k
  9. thanks, i attach you the project, i simplificat the C4D file because i can't attach a file that weights more than 5mb, hope is usefull. Hilos_03.c4d
  10. Yeah, I also noticed the hair is very flickery when it is there. Probably has to do with the way you are animating the lines on. I'm guessing you're using a Sweep and animating the start/end? You might have to have the whole spline move so that the geometry you're putting hairs on doesn't change over time. If you want more help, attach a project file and I or someone else can take a look.
  11. I am experiencing a fair amount of grain in a Redshift render. When working with Physical render, all controls that affect the quality are found in 1 place + GI. With Standard render, the options are set in the materials. Which approach does Redshift take? I found the override options in Basic tag and some in the material, but none for the Shadows quality.
  12. Thanks bentraje! It's so funny. I just came across this tutorial via a different online search. I'll watch it over lunch break :) Meanwhile I also realised that the "Link View to Object Manager" command/button might also have been the reason, why LockDown didn't see the keyframes of his animation layers, as with this activated, only items in the Object Manager show up in the Timeline's Dope Sheet/F-Curve views. However, Animation Layers seem to solely exist within the Timeline and the Motion System tag, hence they refuse to show up, when this button is activated. Bottom line, the Timeline window in Cinema 4D is always working somehow, but it's not always very straightforward/logical to understand why certain things don't show up (not being on the Main Take is another big reason, why things are 'missing' sometimes). Either way, I'm looking forward to watching this tutorial and learning more about C4D!
  13. I have no direct solution but have you tried checking this comprehensive tutorial?
  14. Hi, over a year later, but I've got the same issue. I'm trying to add keyframed animation on top of a couple of Motion Layers (it's a character animation from Mixamo). As LockDown already mentioned, the keyframes only show up in the small timeline underneath the viewport, but not inside the Dope Sheet / F-Curve window. On top of that, I can add keyframes to certain joints and things work as expected, while adding keyframes to others causes limbs to bend in the strangest way, whereupon I can't seem to add further keyframes to rectify the crazy positioning. Any idea. how to fix this?
  15. hey cbr, i examined your quilt file, wunderfully built, thanks a lot for that, also extremly helpful to understand stuff by playing with the file! triple thumps up .. marian
  16. this might help https://nitro4d.com/product/magic-puzzle/
  17. I finally succeeded that effect, but i don't understand why the hair disappear after a few seconds of animation. Fils_low.mp4
  18. That looks like simple glass "tubing" to me. Inside these tubes are small emissive spheres that move along that tube.
  19. Hi, looking at your screenshot i notice you only activated the; move,scale and rotation, you didn't activate the point animation and FFD uses the points for deformation.
  20. @bezo Thanks but I can't upload the file, due to contract contraints. @Cerbera Thanks for the advice, yes I've been doig it the manual way, the untriangulate command didn't do anything useful, so I've been going through and melting points, and dissolving faces. I'll take a look at the HB Modelling and Instant Meshes though, thanks for the heads up.
  21. Hello everyone,How to make the electric current effect like the picture above?
  22. I have done it anyway - the easy way - I have to reduce the topology using polygon reduction as much as possible to make it simpler to apply the boole as attached....
  23. To be honest, for licensing queries, you should contact MAXON directly.
  24. Correct. With dynamics you'd have to reverse it in post, or by baking to keyframes and reversing those. Plain Effector makes things a lot simpler. CBR
  25. God I hate those files :) If I have time and budget I rebuild wherever I can. If not, first I try various untriangulation angles, which occasionally score you quads on the first hit, but more often than not fail spectacularly in giving you anything helpful. In those cases, I try and make huge ngons with liberal melting, then go in with the knife tool making cuts I think won't cause the surfaces to fail. Then there's good old reliable HB modelling bundle with its amazing retopo setup, which gets used by me again and again, quickly rebuilding shittily topo'd stuff, often by just drawing a few splines all over it. And when there's millions of polys and they're all awful, then I head over to Instant Meshes to try a brute force quad and flow replacement in one hit... So there are things to do, but even with help it can still feel like an uphill battle. I find some solace in the knowledge that I am there for the greater good, improving the standard of models and modelling in the world, one god-awful STL at a time :) CBR
  26. Enter toggles point mode - edge mode - poly mode
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