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  3. Thank you so much bezo. Is there a way to keyframe the explosion backwards? So the pieces will come together.
  4. Maybe the best choice is attach scene here, because from your screens hard to say where could be problem. Maybe deformer disabled for render for example, or different settings for SDS if used, really hard to say...
  5. Use Connect object. https://www.dropbox.com/s/unk10utyzoh2k2q/CR videologo_0001.zip?dl=0
  6. Please, could you attach some simple mesh/model/object here for testing?
  7. I'm selling Cinema 4D Visualize R20 because I need Broadcast version. If someone is interested with exchange Cinema Broadcast R20 to Visualize R20 please let me know.
  8. Does anyone have any tips on getting the cleanest mesh possible when importing .STEP CAD files into C4D? They import easy enough in R20, but still require a lot of clean up work before I can add any thickness (with Cloth Object or Extrude) to the mesh.
  9. Hey guys. So my peacock's tail seems to be rendering weird. As you can see, if I render it in the viewport, the tail looks fine. It is being bent via FFD. However if I render to the picture viewer, same settings, the tail is not deformed the same. It comes out of his butt instead of tail area. Any ideas? thanks - Mike
  10. Fracture is your friend, check the attached file :) Jig_proto.zip
  11. Scene file would help a lot since we can't tell this way...anyway, here is a quick generic example where 3D pieces are formed :)
  12. Have a look at include + exclude in the light's project tab.
  13. Hey Guys, I'm wondering if anyone has had this issue. I downloaded the R20 demo on my Mac and when I click on "click here to register and activate" nothing happens. Any idea what might be going on? This is the first time I've installed the R20 demo on this computer. Thanks for any suggestions!
  14. hello!!! I have a scene, with a puzzle (lot of pieces) , and I want to map the whole surface with a photo (portrait), then move some pieces of the puzzle... is it possible? if I import the puzzle after going trough an uv editor, it arrives in C4d as a single object... Maybe there is a way to "explode it", and to keep the single map on the surface of the puzzle??? well, I don't know at all how to do that!! thank you for advice!!
  15. Your use of the word 'definitely' doesn't make it so unfortunately. Sometimes there are no shortcuts, and you can't avoid some hard work. CBR
  16. Hey guys, so i have this scene set up with one light to the left and one to the right, its giving great lighting on the greenery that's dark but burning the plastic in blue typography. is there any way i can control the lighting so that it works as it is on the greenery but with very minimal effect on the material of the typography? the blue material used is plastic..
  17. this topic is as near as to what I want...if only I could get this script and know how to use it! https://www.c4dcafe.com/ipb/forums/topic/65547-spline-to-edge/
  18. see the file I uploaded please, it was another attempt... and no...NO WAY I WOULD DRAW ALL THESE DETAILS AGAIN! definitely there must be some kind of a solution which I can convert spline to edges of an object OR fix that boole problem in the other file!
  19. Booles have never worked with splines, so no idea why you expected that to be fine... I can't think of any way to do that without modelling it properly out of polygons based using the spline as a visual guide. Fortunately you can use symmetry multiple times to make this less hard work, but it's still going to be quite a lot... CBR
  20. here is another file with the boole effect...I only need this to work properly....why the hell are both objects disappear?! try it please! https://www.mediafire.com/file/8m72ob7eo88mysx/fanosss.c4d/file
  21. I am gonna upload an image here to understand what i want, the spline is the part I want to remove from the mesh to make it hollow, the spline was imported from illustrator, then used projection on the object plane...why? because the boole never worked well....the whole object disappears and it takes sooooo loooong to load, and I am really in a neck of time here! again, the boole is a catastrophe....theoretically it could work but practically i don't know what it wrong here!
  22. Yep, terminate it in the middle of a surface, rather than at an edge, or control loop... CBR
  23. maybe try this way https://www.dropbox.com/s/eehikdcu07ms1w1/closed_loop.png?dl=0 (still stretched little bit, but has not any influence on edge loops for SDS, could be bit adjusted simply sliding middle edge to the center of poly and points to middle of poly too) something like this https://www.dropbox.com/s/b1collhxsx16e62/adjusted_edge.png?dl=0
  24. I tried this, but it's not working well. Any other idea?
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