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  2. Beefdoctor

    Nvidia GauGAN

    GauGAN, named after post-Impressionist painter Paul Gauguin, creates photorealistic images from segmentation maps, which are labeled sketches that depict the layout of a scene. Digitalmeat.uk If you would like to support Digital Meat, or follow me on social media, see the below links. Patreon: https://www.patreon.com/DigitalMeat3D Merchandise: https://redbubble.com/people/digital-meat Support: https://digitalmeat.uk/donate/ Facebook: https://www.facebook.com/digitalmeat3d/ Twitter: https://twitter.com/digitalmeat3D Google+: https://plus.google.com/+DIGITALMEA BEEF DOCTOR: https://www.youtube.com/channel/UC66f69qhgxy6YnZVMNaCtiA
  3. Today
  4. Thanks for the reply! I tried COaD'ing my cage but it's still the same. I got a feeling that it is my spline that's doing it. I'm not sure how I would set it up since there should be two splines technically. One on each side to get a realistic bend and slight twist. Im not quite sure where the spline should go (in the middle of each link or between. And what is a rail and why do I need that?). I've uploaded my file below for you to view. Casio_0039_c4dCafe.c4d Thank you. Again. Ben
  5. Solved it. Apperently I didn't have the latest update download and installed. Once I did, it works fine. But thanks for taking your time to help me!
  6. I had 2 missions in mind when trying this: 1. Can we do it at all ? 2. Can we make that process faster and more streamlined to the point where it is practical for hundreds of objects ? Currently I have passed stage 1, but it's quite a long way round, and has 1 step that is unpractical for hundreds of objects. But it does work at least... For that much, nothing clever is going on - just made pyramid editable, so I could move its axis to Y0, then made cloner editable, (here's the rubbish bit), manually moved each clone to under a null, and Reset PSR on all of them together for the result above. So I am still looking for a way to automate that process, without resorting to scripting or Xpresso, which might be the way forward, but if so there are much better people here than me who should be telling you about that... So just posting that half-answer for now in case anyone can instantly see how to take it further... CBR
  7. Thanks! It was a team effort. Regarding Roger Dean... Susanne said she was influenced by novels (Alan Dean Foster, Midworld, with its thinking forests). Currently it is not planned to become interactive, but who knows how this world develops...
  8. Generally if you right click a file and go into Properties, you can choose the program it opens with. For some reason, even when I specifically navigate to R20, it just jumps to R18. Kinda frustrating. I'm not sure why MAXON doesn't use different names for their .exe files, like "Cinema 4D R20.exe" instead of them all being "Cinema 4D.exe" I'm guessing this is why Windows doesn't know the difference.
  9. Thanks, Igor. I'm aware of this, but it's annoying. I'm not having a problem opening my files in R20 (when I don't accidentally double click them in Explorer), I just want R20 to be default rather than R18 or 19 (which are the only other versions I have installed). I'm pretty sure this is possible on a Mac, but wondered if it was on Windows.
  10. Hi Guys, I've been coming up against the following scenario a few times now so I thought it might be time to ask. I have to bring in a scene from Softimage to C4d and unfortunately there are a lot of instanced objects in the scene. Fences in this case. All the null positions and rotations for the instances come in just fine, I just need to, I would imagine, use the cloner to clone the fence geo onto those nulls. I can do this to some degree by useing a trace on the nulls + cloner. However, the rotations do not come across as the clones are trying to align to the traced path which is no good. The fence posts are all aligned in a specific direction (hand placed by the hundreds in soft!) so I need their position and rotation from the nulls. I can convert these instances back to geo in soft with a script and export if need be but I would rather keep it light in c4d with the cloner as there are hundreds and its very handy that way. I've just included a simple scene to illustrate the idea. In this case I would like the clones to align with the nulls if possible. Thanks in advance! CloneToNullExampleScn.c4d
  11. If I am not wrong, you need to navigate to 'Open with' in the right click menu of the .c4d file. Then simply navigate to R20 .exe file.
  12. Congrats ZChristian! Lovely atmosphere....Do I see some Roger Dean in there? Is this planned to be interactive at some point? PS> Man I love Akeytsu, rough around the corners but such a brilliant piece of soft
  13. Ah okay I see, thank you! Is there any other possibility to do the same thing where C4D actually changes the UVs so that it translates to obj files? I have a few large scale models and my textures are nowhere near high-res enough, unfortunately. But I guess if objs always use the 1:1 UV space this isn't possible?
  14. How do you change the default version when you double click a .c4d file in Windows 10? For me it always opens in R18, but I want it to use R20 by default. It can be infuriating especially with my current project which goes nuts in R18 because I'm using Fields. It even does this when I already have R20 open.
  15. I've almost solved it - but had to make the obj editable, hence the zip cactus.zip so he gets mograph math python effectors - 1 in French
  16. I'm using R19 and have recently started using the Takes System which I was really happy about until now. All of a sudden, everytime I try to add in a new child to the Main view, the entire model disappears along with materials, lighting, everything! If I delete the new child, still no sign until I undo back to where I was before. Even when copying the whole thing into a clean file or toggle with the override and autotakes. Has anyone else experienced this and how do I fix it please? Ta!
  17. Recently, I had the pleasure to work on a short animated movie featuring "Ari Moon, the ocean planet" by Susanne Houndsville. This is a small world inhabited by fantastical and (mostly) peaceful creatures, often floating in the low gravity of this moon. Planets, suns, the black hole and some post-effects were created in Cinema4D. Additional software included e-onsoftware Vue, Zbrush, 3Dcoat, Akeytsu, AfterEffects, Vegas and others.
  18. I am partial to square format, years of using it with medium format cameras back in the day, i think.
  19. So here is an early test using the butterfly. I have done a couple tests with flocks of them but they haven't worked out yet. I think with x particles I should make maybe 4 butterflies with wings flapping at different rates so they aren't all flapping in unison. I have to design the characters for this project, something I am not great at and constanty struggle with.
  20. CApruzzese: thanks! It actually all started with the idea of making a huge infographic about an airport.. I made a lot of items and road segments, all square. And the idea was that you could build a scene using those pieces. Since everything was square, I thought it would be fun to have a square format as well. In the end, things changed and eventually made these animations instead, but still keeping the square format. Also thought it's handy because of all the mobile stuff, smartphones, iPads, etc. So no matter which way you turn your device, it's always the same! ^^
  21. COaD = Connect Objects and Delete (from right click menu in Object Manager). You might have to make the cloners editable objects before you do this, by selecting them and hitting C (make editable). We can probably fix the other issue by playing through until the first point it seems stable, then stopping it there and hitting Set Initial State in the Spline Dynamics properties... CBR
  22. No worries, @Cerbera. I will try that as soon as I can, hopefully later today if I have the time. Just wondering because I couldn't find the answer from google, what is COaD? The cage actually is just whacky in the beginning, but after playing it through it falls nicely like a strap would. But from frame 1 - 30 (roughly) it is for some reason rotated the wrong way and "whacks" in to position (if you get my point :) ). I know all of this stuff is probably a bit above my skill-level, but this is for a personal project / self-development project and I truly appreciate the help, @Cerbera! Thanks, man!
  23. Huh, interesting. I think I remember always having problems with 90° angles and cubic mapping. I'm not too sure though and I can't really test it, only have R20 installed.
  24. This is not really a new tile each time, this just means that C4D tiles the texture x times. This obviously does not translate to obj and other formats as they always use the 1:1 UV space and the tile setting in C4D does not literally change the UV's.
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